AK 47 Kalashnikov Magazine Ammunition Storage unwrapped textured (Distance)

An AK-47 (Kalashnikov) Magazine (Ammunition Storage) high poly 3D Model, unwrapped and textured (uv-layout and seamless Iron texture provided in the package; see preview images).

Easily customizable: you can create your own texture editing the texture provided in the package or using the non overlapping uv map layout.

Made in Blender 3D + Cycles and in 3D Studio MAX + V-Ray; promo image rendered in V-Ray.

1 object (mesh), 1 Material, 1 uv-mapped texture.

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX default scanline, 3D Studio MAX V-RAY, Blender 3D; other: png with alpha (non overlapping uv layout map), jpg (1024×1024 seamless Iron texture sample).

Polygonal mesh, quads only, 23282 verts, 23280 quads (46560 tris).

Real world dimensions (scene units: cm)

Download AK 47 Kalashnikov Magazine Ammunition Storage unwrapped textured (Distance)

Wicker Storage Trunk 05 (Walnut Brown Color) (Deco Objects)

This is a high quality 3d model of wicker storage trunk.

-Walnut brown color

Dimensions:
-length: 76 cm
-width: 53 cm
-height: 57 cm

Polygons: 314 158
Vertices: 317 054

3 textures *.jpg (2048×2048)

– originally modeled in 3ds Max 2009
– all previews rendered 3ds max 2009 & V-ray
– real world size, system units – mm
– coordinates of the location of the model in space (x0, y0, z0)
– model and materials have logical names
– lights and cameras are not included in the file

File formats:
– 3ds Max 2009(v-ray)
– 3ds Max 2009(scanline)
– FBX
– OBJ

Download Wicker Storage Trunk 05 (Walnut Brown Color) (Deco Objects)

Wicker Storage Trunk 05 (Toasted Oat Color) (Deco Objects)

This is a high quality 3d model of wicker storage trunk.

-Toasted oat color

Dimensions:
-length: 76 cm
-width: 53 cm
-height: 57 cm

Polygons: 314 158
Vertices: 317 054

3 textures *.jpg (2048×2048)

– originally modeled in 3ds Max 2009
– all previews rendered 3ds max 2009 & V-ray
– real world size, system units – mm
– coordinates of the location of the model in space (x0, y0, z0)
– model and materials have logical names
– lights and cameras are not included in the file

File formats:
– 3ds Max 2009(v-ray)
– 3ds Max 2009(scanline)
– FBX
– OBJ

Download Wicker Storage Trunk 05 (Toasted Oat Color) (Deco Objects)

Telescope Erecting Prism Eyepiece Adapter (UV unwrapped, textured) (Miscellaneous)

Telescope Erecting Prism Eyepiece Adapter; uv-unwrapped and textured 3D Model.

Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 and in Blender 3D 2.77 + Cycles, then exported to other formats.

Useful both in large scene renderings and close-ups.

Easily customizable: you can create an uv-mapped texture for each object using the non overlapping uv layout provided in the package (together with texture sample).

Formats included: 3DS, FBX, OBJ; scenes: MAX (V-Ray Materials), BLEND (Cycles Materials).

UV Layout map and Texture map resolutions: 1024×1024.

1 Object, Polygonal mesh, 4721 verts, 4700 faces (9422 tris) 4698 quads, 2 ngons.

UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample).

3 Materials (Glass, Plastic, Metal) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles.

Real world dimensions (3D Studio MAX scene scale: cm).

IMPORTANT Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.

Download Telescope Erecting Prism Eyepiece Adapter (UV unwrapped, textured) (Miscellaneous)

Telescope Eyepieces, Oculars (3 models, uv-unwrapped and textured) (Miscellaneous)

2 Telescope Eyepieces (Oculars lens) + 1 Extender; uv-unwrapped and textured 3D Models.

Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.02 and in Blender 3D 2.77 + Cycles, then exported to other formats.

Useful both in large scene renderings and close-ups.

Easily customizable: you can create an uv-mapped texture for each object using the non overlapping uv layout provided in the package (together with sample

Objects are available in a 3D Studio MAX + V-Ray scene and as single objects in 3DS, FBX, OBJ, BLEND.

UV Layout map and Texture map resolutions: 1024×1024.

Polygonal meshes, Quads Only, 7428 verts, 7456 faces (total amount).

12mm Ocular
1 Object, Polygonal mesh, Quads only, 4738 verts, 4736 faces (9472 tris)
UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample).
3 Materials (Plastic, Metal, Glass) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles.
Real world dimensions (3D Studio MAX scene scale: cm).

25mm Ocular
Quads only, 1314 verts, 1344 faces (2688 tris)
UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample).
3 Materials (Plastic, Metal, Glass) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles.
Real world dimensions (3D Studio MAX scene scale: cm).

Extender
Quads only, 1376 verts, 1376 faces (2752 tris)
UV-unwrapped (non overlapping UV layout map provided in the package) and textured (1024×1024 uv map and texture sample).
2 Materials (Plastic, Metal) in both V-Ray ADV 2.30.02 and in Blender 3D 2.70 + Cycles.
Real world dimensions (3D Studio MAX scene scale: cm).

IMPORTANT Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.

Download Telescope Eyepieces, Oculars (3 models, uv-unwrapped and textured) (Miscellaneous)

Tic Tac confetti (Food and Drinks)

A Tic Tac confetti package 3D model, useful for close-ups or even in large scene renderings.

Easily customizable: you can change the UV-mapped texture using the non overlapping UV Layout map or the sample image texture, both provided in the package.

Made in 3D Studio MAX 2012 + V-Ray Adv 2.30.01 and in Blender 3D 2.77 + Cycles, then exported to other formats.

Formats included: 3DS, FBX, OBJ; scenes: MAX (3D Studio MAX 2012 + V-Ray Adv 2.30.01 Materials), BLEND (Blender 3D 2.77 + Cycles Materials); other: png with alpha (3 non overlapping UV Layout maps), jpg (3 texture images).

33 Objects (1 top, 1 main body case, 31 tic tac confetti), parented to “main body” object, which has the Origin / Pivot Point at the base.

Polygonal meshes, Quads only; 22974 verts, 22908 faces (total amounts).

3 UV Layout maps (png with alpha) and 3 Image Textures (jpg) provided in the package: “main body”, “top”, “confetti”.

UV Layout maps and Image Textures resolutions: 1024×1024.

Real world dimensions in both MAX and BLEND scenes; scene scale units: cm.

Download Tic Tac confetti (Food and Drinks)

19 wine glasses (red wine, flute, sherry, porto, madera, bordeaux, pinot noir, burgundy, …) (Food and Drinks)

A set of 19 wine glasses; objects are named (e.g.: flute, sherry, porto, madera, bordeaux, pinot noir, burgundy, …).

Objects made in 3D Studio MAX 2012 + V-RAY 2.30.01 and in Blender 3D + Cycles, then exported to other formats.

V-RAY and Cycles Materials available in the scenes; see preview images.

Every single object is available in fbx, obj, 3ds; plus, there are three scenes: 3D Studio MAX (Default Scanline Materials), 3D Studio MAX (V-RAY Materials), Blender 3D (Cycles Materials).

No UV Layout, No Textures.

Objects have thickness (physically correct for unbiased shaders (v-ray, cycles, yafaray, …)).

Polygonal meshes, quads and tris; Vertices (total amount): 103682; Faces (total amount): 104328 (tris: 207228).

Glasses:

  • Generic – Alsace
  • Generic – Coupe
  • Generic – Flute
  • Generic – Hock
  • Generic – Standard
  • Generic – Tulip
  • Generic – Tumbler
  • Red Wine – Burgundy
  • Red Wine – Cabernet-Sauvignon
  • Red Wine – Large – Bordeaux
  • Red Wine – Pinot Noir
  • Red Wine – Standard
  • White Wine – Standard
  • White Wine – Chardonnay
  • Dessert – Madeira
  • Dessert – Port
  • Dessert – Sauternes
  • Dessert – Sherry
  • Dessert – Standard Sweet

Real world dimensions (scene unit: meters).

Main renderings (promo image, signature images, product shots) made with V-RAY for 3D Studio MAX, using an VRAY HDRi DOME LIGHT in the scene; IMPORTANT: THIS VRAY HDRI TEXTURE (AND DOME LIGHT) IS NOT PROVIDED IN THE PACKAGE, so you have to set up a different dome light (with your own hdri map) and/or a different environment in the scene!! So, the Material provided in the V-Ray scene (used to render the presentation images here) is the Material used to render the images BUT the result will be slightly different, since the HDRi Dome Light and Texture are NOT provided in the package.

Download 19 wine glasses (red wine, flute, sherry, porto, madera, bordeaux, pinot noir, burgundy, …) (Food and Drinks)