Gray Weapon Thermal Sight (Miscellaneous)

Enhance your 3D models with thermal sight for assault rifles, DMR and sniper rifles. This 3D model is created and optimized for FPS game with AAA quality. All guns with standard picatinny or NATO rail will be compatible with this 3D model.

The screenshots are captured real-time as is without any post-process or enhancement.

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Desert Tan Weapon Thermal Sight (Miscellaneous)

Enhance your 3D models with thermal sight for assault rifles, DMR and sniper rifles. This 3D model is created and optimized for FPS game with AAA quality. All guns with standard picatinny or NATO rail will be compatible with this 3D model.

The screenshots are captured real-time as is without any post-process or enhancement.

Download Desert Tan Weapon Thermal Sight (Miscellaneous)

Low Poly Hospital Building (Buildings and Architecture)

Low Poly City is a set of low-polygon models. Pleasant color combination and scale scene attracts attention. Quick and easy customization allows you to use at all stages project. In any objects where needed style Low Poly.

Project features:
The scene consists of 750 objects
3 species trees
80781 numbers of polygons
Includes 35 materials colors
The basic format of C4D (MAXON Cinema 4D) but also includes 3Ds, OBJ (multi format) and FBX (multi format)
Includes files with a minimum number trees, transport road sign and many more
Very easy to use ? just one click for edit project!
Optimization scene supporting to render even on older computers
File Size 7.74 mb (ZIP 21.2mb)
All Layers are grouped and sorted
Completely set up rendering
Modular structure
No Plugins Required
Support and update project
Customization

If you don?t have Cinema 4D software or don?t know how to use it and want to customize the template you purchased, please contact us through our profile page contact form. We can customize the templates for minimal charges.

Download Low Poly Hospital Building (Buildings and Architecture)

Handcuffs (Tools)

Game-ready, PBR, UV-unwrapped, Textured Handcuffs 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 20710 vertices, 16620 faces (34568 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

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Printer 1 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Personal Computer Printer (#1 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 3264 vertices, 2777 faces (6380 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Printer 1 (Miscellaneous)

Suspension Bridge (Infrastructure)

Game-ready, PBR, UV-unwrapped, Textured Suspension Bridge 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 2 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 25679 vertices, 13070 faces (25472 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Suspension Bridge (Infrastructure)

Samsung Galaxy S7 Edge (Phone)

Realistic 3d model of The Samsung Galaxy S7 Edge

– detailed enough for close-up renders

– *c4d files Vray-materials

– Scene & Light settings included

– Big size textures *.jpeg format included

– file format ? 3ds,c4d, obj, fbx, max included

– original file format ? max 2014

– to all objects and materials in a scene names are appropriated

– real world size (system units ? mm)

– coordinates of the location of the model in space (x0, y0, z0)

– files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)

All previews rendered max/c4d Vray.

If you have any questions or you need help with something, feel free to ask in comments or over my profile message.

Please don?t forget to rate if you like it! :)

Download Samsung Galaxy S7 Edge (Phone)

LED – Fluorescent light bulb lamp 2 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured LED – Fluorescent light bulb lamp (#2 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 3 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 24961 vertices, 24784 faces (49376 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download LED – Fluorescent light bulb lamp 2 (Miscellaneous)

LED – Fluorescent light bulb lamp 1 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured LED – Fluorescent light bulb lamp (#1 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 3 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024?024; PBR Textures made with Substance Painter 2.

Polygonal, 25153 vertices, 24976 faces (49760 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download LED – Fluorescent light bulb lamp 1 (Miscellaneous)

Helicopter (Air)

Game-ready, PBR, UV-unwrapped, Textured Helicopter 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

3 Objects (meshes), parented; 2 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024?024; PBR Textures made with Substance Painter 2.

Polygonal, 9304 vertices, 9372 faces (17288 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Helicopter (Air)