basketball model max2016 cinema4d r14 fbx2010 file textured
2048×2048 texture
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Baseball Bat Weapon 01
Very Detailed Baseball Bat Weapon, with a Scratched Dark Wood Texture. The Model is Low Poly, and perfect for game environments, such as FPS, MMO, Survival, etc.
Model is unwrapped, and UV Mapped using Photoshop.
Diffuse, Specular, Normal Maps.
2048×2048 Texture Maps TGA/PNG/JPG
Low Poly Triangles
586 Polys
295 Verts
File Formats :
.Max2016
.Max2015
.Max2014
.Max2013
.Blend
.FBX
.OBJ
.3DS
.DAE
This is a beta release of a faceted, VR-ready construction kit for building ancient multi-story palace. The building blocks are very versatile and can be used in many ways to build exteriors as well as interiors. This beta release includes one sample scene as well as the complete set of building blocks to make your own prefabs with. We are currently working on building larger pre-designed elements such as corridors, wall sections and more which we will add to this set with the next update.
All elements are closed objects which makes it easy to place them without seams. The texture is an atlas with simple color swatches to make changing colors a breeze. 5 color variations are included.
This set is compatible with other “Faceted” sets.
Game-ready, PBR, UV-unwrapped, Textured Office Chair (#1 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 2 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 19686 vertices, 19535 faces (39308 triangles).
IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!