This is a simple Stall model for an exhibition. designed on 3dmax 2014.
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
little green kitchen (Interiors)
Modern little kitchen made with Cinema 4D r17 and rendered with Vray 1.9. Iluminated with light planes and vray sun.
The scene is ready to render in Cinema 4D with Vray, includes all the textures and materials, no plugins used. The other formats that I included doesn’t have the materials, only polygon mesh, cameras and light positions.
All the renders are included in each file.
Any question you have please contact me.
Download little green kitchen (Interiors)
Spark Plugs, 2 LoD models (Engines and Parts)
Game-ready, PBR, UV-unwrapped, Textured Spark Plugs 3D Models (2 models, with different Level of Details), with PBR materials, textures, and overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (overlapping UV layout map); jpg (PBR, UV-mapped textures).
2 Objects (meshes), 4 PBR Materials (2 Materials for each object, in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 30338 vertices, 23086 faces (46152 triangles) (total amounts).
Spark Plug LOD0: 1758 vertices, 1034 faces (2048 triangles).
Spark Plug LOD1: 28580 vertices, 22052 faces (44104 triangles).
IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Download Spark Plugs, 2 LoD models (Engines and Parts)
Low Poly Amusement Park (3D Models)
Heart Diamond (Jewelry)
3d Stall Design (Interiors)
Interior Top Lamps (Lamps)
3d Exhibition Stall (Interiors)
Samsung Gear (Electronics)
3d Dress Mockup (Clothes)
Incomplete Low Poly House with Texture (Buildings)
Texture Size: 1024×1024 ( 4k avaliable on request)
Map : Color | Normal | Ambient occlusion | Specular
Avaliable Format : FBX | OBJ | LXO
Turntable 2K : https://vimeo.com/187527508
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More detail about this project : https://www.behance.net/gallery/43956505/In-complete-Low-Poly-House
or
https://www.artstation.com/artwork/b8ned
Download Incomplete Low Poly House with Texture (Buildings)
Chocolate Bar (Food and Drinks)
Japanese Paper Lamp (Lamps)
Game-ready, PBR, UV-unwrapped, Textured Japanese style Paper Lamp 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 3 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 290 vertices, 221 faces (440 triangles).
IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Download Japanese Paper Lamp (Lamps)
Wave sofa (Seating)
Game-ready, PBR, UV-unwrapped, Textured Wave sofa 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 1758 vertices, 890 faces (1932 triangles).
IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Download Wave sofa (Seating)
Sandals nr. 1 (Shoes)
Game-ready, PBR, UV-unwrapped, Textured Sandals (#1 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).
1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, 4696 vertices, 5400 faces (9378 triangles).
IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!


