Office Door (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Office Door 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 2 PBR Materials (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 1586 vertices, 1248 faces (2496 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Office Door (Miscellaneous)

Mine Entrance Door (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Mine Entrance Door 3D Model, with PBR materials, textures, and OVERLAPPING UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (OVERLAPPING UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (OVERLAPPING UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 156 vertices, 134 faces (268 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Mine Entrance Door (Miscellaneous)

Orange Mushroom (Nature)

PLEASE READ THE BOTTOM BEFORE PURCHASING!!

This is a pretty basic orange mushroom (I guess it would be toxic). I put quite a bit of work into it, and it looks quite realistic. The mushrooms have long stems and short domed tops.

There are two versions of the same mushroom in the download.
– One, the high poly version (good for animation), has 23,040 tris.
– The second, the low poly one (good for games), has 1,468 tris (but it should be pretty easy to increase the tris a bit if you want to).

As always, since I made this 3D model with Blender, there are some issues with the extensions other than .blend. Also, I wasn’t able to get the UV layout of the stem perfect (the main issue is that there is a seam on the stem; the top down preview shot shows it a bit).
– 3DS: The model imports in flat shading and without the textures made right.
– FBX: This is my import of choice (other than .blend). It imports almost perfectly (but the material might be ever-so-slightly off I think; possibly).
– OBJ: When imported, the model won’t even render because the material is transparent. The textures also aren’t made right – if you use this, you’ll have to recreate them.

Download Orange Mushroom (Nature)

coffee table 1 (Furniture)

– Originally created with 3ds Max 2012
– All object are named
– All materials are named
– No unnecessary objects
– No special plugin needed to open scene
– All texture are included in archive
there is a separate archive with materials and textures
-Every model has been checked with the appropriate software
-model is ready for additional smoothing
Subdivision Level 1
polys: 55168
Verts: 55235

Download coffee table 1 (Furniture)

Low poly Cartoon WW1 Biplane (Military)

Low poly Cartoon WW1 Biplane based on the British Sopworth Camel WW1 fighter. Perfect for games including mobile.

Low poly WW1 Cartoon Biplane

– Low poly

– Optimized mesh

– Fornats – .max .obj .fbx .3ds .dae .

– Game Ready

– Perfect for games – including Mobile

– Separate mesh for propellor

– Polygons 1126

– Vertices 702

– One Material for plane

– One Material for propellor

– Plane texture Diffuse Map 1024×1024

– Propellor texture Diffuse/Alpha Map 454×340

– Created in 3dsmax (scanline)

Download Low poly Cartoon WW1 Biplane (Military)