Fantasy Character Bhootnath (Characters)

Here is the 3d Model of Fantasy Character Bhootnath. Model has perfect edge loop based topology.

All Materials and Textures are included with Model.

Included Textures are: Color Maps, Normal Maps, Specular Maps, Alpha Maps.

Model is low Poly so Ideal for Games.

Model is Render Ready and Ready for use.

Download Fantasy Character Bhootnath (Characters)

Realistic Village Scene (Buildings and Architecture)

Here is the 3D Model of Realistic Village Scene. Model has Perfect Edge Loop Based Topology.

All Texture and Materials are included with this model.

The Complete Scene Contain:

10 different type of house models
3 different type of tree model

Included Textures are: Color Maps, Normal Maps, Specular Maps, Alpha Maps

Model is Ideal for Games and Animation Movies.

Model is Render Ready and Ready for use.

Download Realistic Village Scene (Buildings and Architecture)

Table, Desk 14 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Table, Desk (#14 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 2000 vertices, 1906 faces (3988 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Table, Desk 14 (Miscellaneous)

Fantasy Monster Katilaaji (Monsters and Creatures)

Here is the 3D Model of Fantasy Character named Katilaaji. Model has edge loop based topology.

All Texture and material are included with this model.

Included Textures are: Color Maps, Normal Maps, Specular Maps.

Model is low Poly so Ideal for Games.

Model is Render Ready and Ready for use.

Download Fantasy Monster Katilaaji (Monsters and Creatures)

Fantasy Animal Hell Dog (Monsters and Creatures)

Here is the 3d Model of Fantasy Animal named Hell Dog. Model has perfect edge loop based topology.

All Materials and Textures are included with Model.

Included Textures are: Color Maps, Normal Maps, Specular Maps.

Model is low Poly so Ideal for Games.

Model is Render Ready and Ready for use.

Download Fantasy Animal Hell Dog (Monsters and Creatures)

Male Average Base (Base Meshes)

Male Average Base low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.

This is a male base body with an average build. It already has UV’s laid out and topology that supports animation. The UVs are only on the body but not the eyes as they are just stand-ins. Any alteration to this model will keep the initial UVs and edgeflow in-tact, and you can simply bring the subdivision on the body to the lowest level and export for a game-ready resolution, and use the highest subdivision for baking normal/AO maps etc. This is a great way to get started fast and jumpstart a character project in Zbrush without the tedious process of making a body from scratch. Start a folder of base assets for your modeling and add this to the collection today!

lowest subdivision level: 14340 polys
highest subdivision level: 3.7M polys

Download Male Average Base (Base Meshes)

Table, Desk 13 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Table, Desk (#13 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 21464 vertices, 21318 faces (42900 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Table, Desk 13 (Miscellaneous)

Table, Desk 12 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Table, Desk (#12 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 3128 vertices, 2916 faces (6224 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Table, Desk 12 (Miscellaneous)

Table, Desk 11 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Table, Desk (#11 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 416 vertices, 314 faces (716 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Table, Desk 11 (Miscellaneous)

Table, Desk 10 (Miscellaneous)

Game-ready, PBR, UV-unwrapped, Textured Table, Desk (#10 in my collection) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map); jpg (PBR, UV-mapped textures).

1 Object (mesh), 1 PBR Material (in both Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).

UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.

Polygonal, 760 vertices, 738 faces (1476 triangles).

IMPORTANT Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Download Table, Desk 10 (Miscellaneous)