high quality 3d model of a human skull. It is a subject of decoration in the form of melting, extending out of the skull.
The folder contains files for 3D printing
files: 3ds max 2012 (edite poly + turbosmooth), obj , fbx, stl, wrl
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Reticular Linen Texture is the good cover for carpets, fabrics, furnitures and game plans.
There are Diffuse map, Ambient map, Normal map, Displace map, Specular map in this package.
Reticular Linen Texture has .psd, .tga, .png, .jpg files but you use .tga files in 3D softwares for the best quality.
This Texture can be used in photoshop and 3Ds Max and Maya and other 3D softwares.
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Low or mid poly model, quads and a few tris only (no ngons). Optimal for both high-end visualization and games or real-time engines (tested in UE4 [Unreal Engine 4]) There are 13 descriptively named objects (in & out blinds, glass, partitions, facade, fittings, frames, railings, lawn, road, sidewalk) that are organized within the same layer structure. The model is developed in a detail-based object arrangement, so you can easily decrease the poly-count deleting non-essential objects. Basic interior textured, not intended for full access.
The full scene (environment, exposure, gamma, cameras, lights, materials, textures, renderer) is configured and ready to render in a physically correct linear space. Renders displayed here have contrast applied only, no further post-production.
Real world scale, units: meters (building bounding box 75.8m x 19.3m x 25.2m)
Unwrapped UVs for all objects. Overlapping UVS in UV channel 1 (for common textures) & Non-overlapping UVS in UV channel 2 (for lightmap baking etc)
PBR Vray materials for all objects (diffuse, glossiness, base reflection and normal maps) Meaningfully named. There are 53 texture maps, PNG format, with 2K or 4K resolution (2048×2048px or 4096×4096px)
3dsmax 2016 native file format. Vray 3.30 is used for preview images, materials and procedural textures. 3dsmax 2012 and 2010 file formats, with Vray 2.00 materials, also added. All textures are packed with the model file, sharing folder in a flat file structure, and their paths have been stripped from the model in order to prevent linking issues. Textures should be relinked for OBJ, FBX and 3DS file formats, due to format exporting and importing restrictions with PBR materials.
BerconNoise non-essential maps (BerconMaps open-source free plugin) used for procedural HD mask in grass/lawn shader. No more plugins needed. The HDR image used for lighting the scene is not included, but an ordinary dome is configured instead of it.
Low poly wooden barrel with PBR materials. This asset is game ready coming in at only 608 polygons. Several LOD models are included. Lod_1 is 608 polys, lod_2 is 351 polys, and lod_3 is 144 polys. Texture maps included:
Diffuse, Normal, Height, Spec-Gloss and Metal-Rough, map sizes 2046 to 256 square resolutions.
View this model in 3D:
https://skfb.ly/YxNG
This model was created using 3DS Max and Substance Painter 2.
Hope you enjoy!
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Rck_Srfc_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Rck_Srfc_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Plstr_Crckd_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Plstr_Crckd_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Metallic-Glossiness
Metallic-Roughness-Ao
“Mtl_Pnt_Rst_01_MG.tga” Calibrated and packed for Unreal engine.
“Mtl_Pnt_Rst_01_MtlRghAo.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Mtl_Pnt_Crckd_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Mtl_Pnt_Crckd_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Flr_Cncrt_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Flr_Cncrt_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Grnd_Cncrt_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Grnd_Cncrt_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Grnd_Brck_01_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Grnd_Brck_01_SpSm.tga” Calibrated and packed for Unity 3D engine.
High-Quality Photoscanned, perfectly tiled, seamlessly textures
PBR calibrated for real-time render. Production ready for “Games”, “VR”,
“Visualization” and others.
Texture package includes the following texture:
Albedo
Ao
Normal y-
Normal y+
Specular-Roughness-Ao
Specular-Smothness
“Cncrt_06_SpRghAo.tga” Calibrated and packed for Unreal engine.
“Cncrt_06_SpSm.tga” Calibrated and packed for Unity 3D engine.