Game scene model low-modulus model, all models have materials, textures format
format
: 3DMax 2009
: OBJ
: 3DS
: FBX
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
Anatomy – Human Liver and Gallbladder (Organs)
Game-ready, PBR, UV-unwrapped, Textured human liver and gallbladder internal organs 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).
1 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES; 1972 vertices, 1968 quad faces (3936 tris).
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Sketchfab 3D preview: https://sketchfab.com/models/362a402b367e4b16bd9682b3e6541df4
Download Anatomy – Human Liver and Gallbladder (Organs)
Bras Basah building (Buildings)
Bras Basah complex was built in 1980 in Singapore. It is a popular shopping center with two 19-storey dwelling parts. This building is a great place for bookworms, artists and designers. As they can buy there plenty of useful stuff.
The model include all basic artful interior design and environment. So you can use this complex for apps and games to accommodate some active public life or for some shooter as a big war map.
Download Bras Basah building (Buildings)
City – small business hawkers (Buildings)
City – lanterns 1 (Buildings)
Zen – lights (Buildings)
Fabric display stand (Buildings)
Barracks – Barn – Cage – Weapon Rack (Buildings)
Buns – dustpan (Buildings)
Gang – flag (Buildings)
Area ice arena game model fishing vessels Scandinavian 01 (Buildings)
Area ice arena game model Fishbone 01 (Buildings)
Jartrad Dining Table set 53 (Furniture)
Jartrad Dining Table
set 53
– Native Max file setup with Corona renderer and Corona materials
– Include Max 2013, Textures, FBX, OBJ, Corona Materials, Vray Materials
– Correctly scaled for an accurate representation of the original object
Table D80 x W130 x H80 cm
Chair D52 x W40 x H110 cm
– Polys: 12535
– Verts: 12898
Download Jartrad Dining Table set 53 (Furniture)
Wine Rack (Food and Drinks)
Game-ready, PBR, UV-unwrapped, Textured wine rack (two racks, 12 bottles, 12 cork tops; parented objects (see preview images in Blender 3D)) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).
26 Objects (mesh), 3 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES; 113676 vertices, 114004 quad faces (228008 tris).
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!