Model crated in Matrix Gemvision 8.0. File inculde stl, obj and 3dm files.
Stone size: 1mm
Ring size: 15 Japan
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Game-ready, PBR, UV-unwrapped, Textured hooded sweater or sweatshirt, with baked normal maps (the mesh itself is quite different from the final result, made using the Normal Map provided as Texture in the package – see preview images) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.
Perfect for ads or as a game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images).
Each Object, Material or Texture provided in the package has a unique, meaningful name.
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX).
1 Objects (mesh), 1 Materials (in Unity Package, in Blender Cycles, and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures.
PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images).
UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2.
Polygonal, QUADS ONLY, NO POLES; 14956 vertices, 14958 quad faces (29916 tris).
Real world dimensions; scene scale units: meters, in both blend and max scenes.
Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).
Textures are stripped in the 3DS MAX scene.
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!
Sketchfab 3D preview: https://sketchfab.com/models/74367c7e0dec43f6a899f6a2d9a67811
It is a residential villa, created by 3ds max 2014, and V-Ray 3.4, the windows and the main door are detailed, you can use them in other works, the Zip file contains all it needs, it There is a file MAT, OBJ, STL, FBX … there are also the textures used in this villa, there is also the setting of the rendering and the system of light used in this scene.
Gravel Perfect seamless Texture
Studio ArmRend
About texture:
– High resolution 2048×2048 pixels
– JPEG 8 bit
– Seamless
You can use these high quality textures for 3D models, scenes, props, game development…
For more textures or models : type ‘ArmRend’ in the quick search dialog box. See more texture on our website.
A detailed winter model to use in your scenes for realistic renders or for game assets.
– Comes with 2K (2049*2049) diffuse, normal and height map.
– The height map can be used as a displacement map, which means you can render this mountain without any obj-file. Just take a simple plane and add the displacement map.
– obj-file included
– c4d-file included
– The polycount of the obj-file is 10000. If you want less polygons you could make your own obj by using the provided height map.
Example pictures are rendered with Octane Render for Cinema 4D.
360 panorama of the Ocean underwater to be used as a spherical environment or light source in 3d scenes. *This product is ideal for realistic renders.
It includes a 6000×3000 pixels High Dynamic Range Image (HDRI) and a 3000×1500 pixels JPG to be used as a reflection map.
ALL IN ONE – MODULAR DISPLAY PACK
is a clean oak wood theme design template which is best for the following projects:
Exhibition booth
Selling kiosk
Art exhibit
Stage ramp
Restaurant
Meeting rooms
Offices
Mall displays
Shops
and many more…
UNLIMITED DESIGN IN ONE CONCEPT
THE CONTENT:
•12 well designed modular display set up with texture maps and shader in 3Ds Max formats, just import it in the provided render scene
•35 modular assets in .3DS, .FBX, and .OBJ format ready to import to you own design
•Render scene for 3DSMAX 2010 of higher and Vray 2.30 or Higher versions.
•Texture maps in .JPG format (just overwrite this to replace the content of the images)
•IE lights
Have fun and enjoy while learning!
This highly detailed and ready to render at 3dsmax 3D Car Buick Roadmaster 1957 with high detailed interior.
The 3d model was created on real car base. Model is created accurately, qualitatively and maximally close to the original.The model is completely ready for rendering, visualization and animation. It can be used as a production model without any requirement of additional modeling and texturing.
Model formats:
– .max(3d max 2014)
– .c4d (Cinema 4D)
– .lwo (lightwave 2015)
– .e3d (element 3d v2.2)
– .obj (Multi Format),
– .fbx (Multi Format)
– .3ds (Multi Format)
– The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced.
– Renders are made in 3ds Max 2014 using vray 3.0. If you need any other formats i’m are more than happy to make them for you.
– Vray materials, scanline materials and textures are also included
If you have any questions or you need help with something, feel free to ask in comments or over my profile message. Please don’t forget to rate if you like it! 
This highly detailed and ready to render at 3dsmax 3D Car Buick Riviera 1963 with high detailed interior.
The 3d model was created on real car base. Model is created accurately, qualitatively and maximally close to the original.The model is completely ready for rendering, visualization and animation. It can be used as a production model without any requirement of additional modeling and texturing.
Model formats:
– .max(3d max 2014)
– .c4d (Cinema 4D)
– .lwo (lightwave 2015)
– .e3d (element 3d v2.2)
– .obj (Multi Format),
– .fbx (Multi Format)
– .3ds (Multi Format)
– The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced.
– Renders are made in 3ds Max 2014 using vray 3.0. If you need any other formats i’m are more than happy to make them for you.
– Vray materials, scanline materials and textures are also included
If you have any questions or you need help with something, feel free to ask in comments or over my profile message. Please don’t forget to rate if you like it! 