Game scene model low-modulus model, all models have materials, textures format
format
: 3DMax 2009
: OBJ
: 3DS
: FBX
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
Barracks – Desert Stones – Crushed Stone 03 (Buildings)
Barracks – Desert Stones – Crushed Stone 02 (Buildings)
Barracks – Desert Stones – Gravel 01 (Buildings)
Barracks – Desert – Mountain 06 (Buildings)
Barracks – Desert – Mountain 05 (Buildings)
Barracks – Desert – Mountain 04 (Buildings)
Campfire 3d model (Miscellaneous)
Barracks – Desert – Mountain 03 (Buildings)
Barracks – Desert – Mountain 02 (Buildings)
Barracks – Desert – Mountain 01 (Buildings)
Barracks – Desert – Gobi Mountains 02 (Buildings)
Red Dragon Rigged (Monsters and Creatures)
red realistic Dragon made with 3d Studio Max
The model is available in native format (3D Studio Max) and exchange format (Obj, Fbx, Stl)
IN 3D STUDIO MAX VERSION ONLY
2 version included : Mental ray scene (main Presentation picture)
and standard materials + scanline render (Black Background picture).
The model is finely RIGGED and ready to anime. Fire effect is included too, made with particle system (no plugin).
The scene is exactly the same than presentation picture with volume light and fog effect and fire effect.
The fire is animated.
see the Youtube video
https://www.youtube.com/watch?v=TvY5mGZ7nLM
For all formats (native + exchange)
The topology is very clean, mainly quad.
the model is UVW Mapped and UNWRAPPED – The UNWRAPPED map is included into each archive
textures are large enought for close view (3000×3000)
*Important: * The exchanges formats ( obj, fbx, Stl) are NOT rigged They are UVW mapped with the same textures than the native file.
the model is print ready. Size in cm : 7,3×13,3×7,3