Armor…………..11960 polygon.
……………….6083 vertices.
4096*4096 texture…
uv map::
_Base_Color.
_Glossiness.
_ao.
_Normal.
_Specular.
_Metallic.
_Roughness
obj,fbx,blend, format models.
low polygon mdels.
game ready ..
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Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
Table…………………………………10604 polygon.
…………………………………………5392 vertices.
Table_Lod_1………………………6308 polygon.
…………………………………………3244 vertices.
4096 * 4096 * texture.
obj,fbx,blend format model.
uv map:
Table_Base_Color.
Table_Glossiness.
Table_MAo.
Table_Normal.
Table_Specular.
game ready.
The model from a personal project about remake Baldur`s Gate 2 game locations
with modern look and feel, with preservation of cultural heritage and oldschool
game spirit. This model made from the scratch – not a single asset from original
game was never used. Compare to original design this have more clear and changed
proportions, many details added, 8k textures resolution with 5 maps.
Buy this model at modest price in order to support this project on-the-fly.
Feel free to send me any questions, critics or just to say hello.
This is artstation link to actual renderings of location backgrounds.
https://www.artstation.com/artwork/LDZol
Enjoy!