Engine Spark Plug GR (Engines and Parts)

An engine Spark Plug 3D Model; game ready, low poly real time version. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

GR GAME READY VERSION – This is a Game Ready (or: Real-Time) Asset; quads and tris faces (no ngons), some poles, some details made with normal maps. This one is meant to be used in game engines, real-time apps, vr (Virtual Reality) or ar (Augmented Reality) apps, long-shot renderings, etc.; if you are looking for the High Resolution version (for product shots, archviz, animations, …), search for the same asset with the HR (High Resolution) suffix in the name, in my portfolio.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY 5 and UNREAL 4 archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 15+ promo images in this description:

  • nr. 1 rendered in Cycles
  • nr. 2 rendered in V-Ray Adv 2.30.02;
  • nr. 3-4-5-6-7 rendered in Cycles;
  • nr. 8-9 are wireframe images;
  • nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
  • nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
  • nr. 13 is a screenshot of the object in a Unity 5 scene;
  • nr. 14 is a screenshot of the object in a Unreal 4 scene;
  • other images: UV layouts (at least one).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours), UNITYPACKAGE (Unity 5, with PBR Materials and Textures), UNREAL 4 Migration Folder; other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)).

1 Object (mesh), 1 PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)

UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS and TRIS ONLY (no ngons), a few poles; 940 vertices, 954 quad faces (1876 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Sketchfab 3D preview: https://sketchfab.com/models/534057dd76a94c128faf57b47c1ffebb

Download Engine Spark Plug GR (Engines and Parts)

Microwave Oven (Appliances)

3D model of Microwave Oven with Grill.
Model dimensions: LWH 51,0×40,1×30,5 cm (20.1×15.8×12.0 in).

MODEL
Objects count – 22
Subdivision – Partial (some objects in 3ds Max scene has instanced turbosmooth modifier applied).
Grouping – YES
Model is polygonal. Consists mainly of quads and triangles. Small amount of N-gons were used where appropriate.
Polycount:
Without subdivision –
Polys – 253 330
Verts – 289 024
With level 2 subdivision –
Polys – 330 565
Verts – 326 884

MATERIALS
Materials are prepared for Corona and V-ray renderers.
Scanline and FBX files has only basic materials and will NOT render the same as in preview images.
OBJ file has no materials, but has UVW coordinates intact.

TEXTURES
Model has 6 high quality textures of up to 1024×1024 resolution.
Textures are saved in JPEG and PNG formats.
Textures are collected in one archive and are delivered in separate file.

SCENE
Model is scaled to proper real world dimensions. Scene units are in cm.
Objects, materials and textures has meaningful and matching names.
Transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ].
Texture paths are set to relative. Just unzip texture archive into a folder where the model is located and your 3D app should pick up them automatically.

RIG
Microwave oven’s door are rigged with convenient helper which allows easily and conveniently open and close the door. Door movement is restricted accordingly to real world counterpart.
FBX file has simplyfied rig.
OBJ file is not rigged.

FILE FORMATS
3ds Max – Corona
3ds Max – Scanline
3ds Max – Vray
FBX
OBJ (model in OBJ format is already subdivided.)

GENERAL
Modeled in 3ds max.
Preview images are rendered with Corona renderer. Images are straight from 3ds Max. No post processing appart from Corona renderer built in tonemapping tools, were applied.
Render scenes are not included.

Download Microwave Oven (Appliances)

Zebra Animal Base Mesh (Mammals)

Basic low-poly mesh of zebra animal.
The model reflects accurate anatomy proportions of Plains Zebra (Equus Quagga) in low polygonal design.

  • Model was made with clean topology based on loops and quads.
  • Model has real world scale (system units – centimeters).
  • Base of model is at the World Origin (0,0) just above the grid.
  • File formats: 3ds Max 2011, OBJ, FBX, 3DS.

The following formats are included in the pack:
* max (3ds Max 2011, Scanline render)
* fbx (Autodesk FBX version 2013.3)
* obj (Wavefront Technologies)
* 3ds (3D Studio)
* png (Preview images)
* pdf (Readme)

FBX, OBJ and 3DS were exported straight from 3ds Max.

Polygon count: vertices-1222, quads-1218, tris-none, ngons-none

Model dimensions: W=54cm, L=201cm, H=164cm

Materials: NO
Textures: NO
UVW mapping: NO

Download Zebra Animal Base Mesh (Mammals)

Pack of Low Poly Animals (Animals)

This is a pack of 5 3d models of animals.
Ready to use for low poly renders, distant background.

All 3D people models are single meshes.
Original file was created and rigged in Cinema 4D R19
Saved in C4D, 3DS, FBX and OBJ formats.
If and other format is needed please contact the seller via 3docean.

No materials or scenes are included.

The average polycount is 270, but to be exact;
Horse: 334
Squirrel: 348
Dog: 253
Cat: 163
Bird: 237

Hope you enjoy the pack, have an amazing day!

Download Pack of Low Poly Animals (Animals)

Pencil Color (3D Models)

This is Pencil.
This model was created in Blender 2.79 and visualized using Blender Render.
Model has standard material and Ready for video games.
Does not have animation.
The archive has a README file (Help)
Objects are logically named for ease of scene management.

Total polygon count:
– Polygons:
– Vertices:
– Ribs:
– Triangles:

File formats:
– Pencil (.zip)
– BLEND
– FBX
– 3DS
– OBJ
– MTL
– X3D
– README (.txt)

Download Pencil Color (3D Models)

Banana (Food and Drinks)

This is Bananas for game engines.
This model was created in Blender 2.78 and visualized using Blender Render.
Model has standard material and Ready for video games.
Does not have animation.
The archive has a README file (Help)
Objects are logically named for ease of scene management.

Textures (.png):
– Diffuse
– UV map
– Normal
– 1024×1024 (size)

Total polygon count (in 1 banan)
– Polygons: 2296
– Vertices: 2298
– Ribs: 4592
– Triangles: 4592

File formats:
– Bananas (.zip)
– BLEND
– FBX
– 3DS
– OBJ
– X3D
– README (.txt)

Download Banana (Food and Drinks)

Japanese Toro Lanterns GR (Deco Objects)

Japanese Toro Lanterns (for gardens, parks, cemeteries, …) 3D Models; game ready, real-time low poly versions. 3 Objects, each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

GR GAME READY VERSION – This is a Game Ready (or: Real-Time) Asset; quads and tris faces (no ngons), some poles, some details made with normal maps. This one is meant to be used in game engines, real-time apps, vr (Virtual Reality) or ar (Augmented Reality) apps, long-shot renderings, etc.; if you are looking for the High Resolution version (for product shots, archviz, animations, …), search for the same asset with the HR (High Resolution) suffix in the name, in my portfolio.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY 5 and UNREAL 4 archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 15+ promo images in this description:

  • nr. 1 rendered in Cycles
  • nr. 2 rendered in V-Ray Adv 2.30.02;
  • nr. 3-4-5-6-7 rendered in Cycles;
  • nr. 8-9 are wireframe images;
  • nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
  • nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
  • nr. 13 is a screenshot of the object in a Unity 5 scene;
  • nr. 14 is a screenshot of the object in a Unreal 4 scene;
  • other images: UV layouts (at least one).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours), UNITYPACKAGE (Unity 5, with PBR Materials and Textures), UNREAL 4 Migration Folder; other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)).

3 Objects (meshes), 3 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)

UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS and TRIS ONLY (no ngons), a few poles; 1342 vertices, 1415 quad faces (2714 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Sketchfab 3D preview: https://sketchfab.com/models/7caa6e28a86a48eba58a77c91f233348

Download Japanese Toro Lanterns GR (Deco Objects)

Japanese Toro Lanterns HR (Deco Objects)

Japanese Toro Lanterns (for gardens, parks, cemeteries, …) 3D Models; high resolution versions for archviz, renderings and animations. 3 Objects, each one with its own non overlapping UV Layout map, Material and PBR Textures set. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

HR HIGH RESOLUTION VERSION – This is an High Resolution (or: High Quality) Asset; quads only, no poles, modeled details. This one is meant to be used in archviz or product shot renderings (you can use it even to produce stock images and illustrations to be sold on stock image websites, as I do); if you are looking for the Game Ready version (for game engines, ar, vr, real-time apps, long-shot renderings, …), search for the same asset with the GR (Game-Ready) suffix in the name, in my portfolio.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND and MAX (VRAY) archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 13+ promo images in this description:

  • nr. 1 rendered in Cycles
  • nr. 2 rendered in V-Ray Adv 2.30.02;
  • nr. 3-4-5-6-7 rendered in Cycles;
  • nr. 8-9 are wireframe images;
  • nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
  • nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
  • other images: UV layouts (at least one).

Formats included: FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)).

3 Objects (meshes), 3 PBR Materials (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)

UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS ONLY, NO POLES; 16044 vertices, 16022 quad faces (32044 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Sketchfab 3D preview: https://sketchfab.com/models/9bbd21f84ebd437098dca0b0ca3e5fcb

Download Japanese Toro Lanterns HR (Deco Objects)

Bong Drum GR (Percussion)

A Bongo Drum 3D Model; game ready, low poly real time version. Production-ready 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package.

GR GAME READY VERSION – This is a Game Ready (or: Real-Time) Asset; quads and tris faces (no ngons), some poles, some details made with normal maps. This one is meant to be used in game engines, real-time apps, vr (Virtual Reality) or ar (Augmented Reality) apps, long-shot renderings, etc.; if you are looking for the High Resolution version (for product shots, archviz, animations, …), search for the same asset with the HR (High Resolution) suffix in the name, in my portfolio.

Easily customizable: UV unwrapped geometries, so you can create new Textures (or modify the existing ones) using the UV Layout maps provided in the package (as png with alpha).

Each Object, Material or Texture provided in the package has a unique, meaningful name. PBR Textures files are included in a subfolder in the BLEND, MAX (VRAY), UNITY 5 and UNREAL 4 archives, along with scene files.

Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats.

PROMO IMAGES: the first image has been rendered in Cycles for Blender 3D 2.7x, the second image has been rendered in V-Ray Adv 2.30.02 for 3DS MAX 2012 (native file format); in particular, you can find 15+ promo images in this description:

  • nr. 1 rendered in Cycles
  • nr. 2 rendered in V-Ray Adv 2.30.02;
  • nr. 3-4-5-6-7 rendered in Cycles;
  • nr. 8-9 are wireframe images;
  • nr. 10-11 are screenshots from the Blender 3D scene, showing the UV Layout;
  • nr. 12 is a screenshot with rendering in 3D Studio MAX 2012 + V-Ray Adv 2.30.02;
  • nr. 13 is a screenshot of the object in a Unity 5 scene;
  • nr. 14 is a screenshot of the object in a Unreal 4 scene;
  • other images: UV layouts (at least one).

Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours), UNITYPACKAGE (Unity 5, with PBR Materials and Textures), UNREAL 4 Migration Folder; other: png with Alpha (non overlapping UV layout map; PBR, UV-mapped textures for Cycles (Blender 3D), V-Ray Adv 2.30.02 (3DS MAX 2012)).

1 Object (mesh), 1 PBR Material (in Blender Cycles and in 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package); UV-mapped Textures.

PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion, Alpha (Opacity)

UV Layout maps and Image Textures resolutions: 2048×2048; PBR Textures made with Substance Painter 2.

Polygonal, QUADS and TRIS ONLY (no ngons), a few poles; 1290 vertices, 1288 quad faces (2544 tris).

Real world dimensions; scene scale units: meters in Blender 3D and Unity; cm in MAX.

Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX).

Textures are stripped in the 3DS MAX scene.

IMPORTANT Main renderings made in V-Ray ADV 2.30.02 and in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!

Sketchfab 3D preview: https://sketchfab.com/models/c951ecdc07bf44e5af6d672bd21105b6

Download Bong Drum GR (Percussion)

1981 Audi Coupe Quattro Dark Blue (Cars)

A very accurate model of the 1981 Audi Coupe Quattro.

File formats:
-.blend, rendered with cycles, as seen in the images;
-.obj, with materials applied and textures;
-.dae, with materials applied and textures;
-.fbx, with material slots applied;
-.stl;

3D Software:
This 3d model was originally created in Blender 2.79 and rendered with Cycles.

Materials and textures:
The model has materials applied in all formats, and is ready to import and render.
The model comes with multiple png image textures.

Preview scenes:
The preview images are rendered in Blender using its built-in render engine ‘Cycles’.
Note that the blend files come directly with the rendering scene included and the render command will generate the exact result as seen in previews.
Scene elements are on a different layer from the actual model for easier manipulation of objects.

General:
The model is built strictly out of quads and is subdivisable.
It comes in separate parts, named correctly for the sake of convenience.

For any problems please feel free to contact me.

Don’t forget to rate and enjoy!

Download 1981 Audi Coupe Quattro Dark Blue (Cars)