Sports shoe modeled with all the details and in separate piece for it to be realistic.
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
Amaizing Exhibition Pavilion 2 (Buildings)
American Football (Athletic)
Butterfly Stool Sori Yanagi (Furniture)
furniture studio HDR (HDRI Images)
Low Poly Dungeon Arch (Infrastructure)
Add a professional touch to your game project with this low poly, hand painted dungeon stone arch. You should find this item easy to reshape and alter as needed or it can just be used as is.
To achieve the look as seen on the preview images the model needs to be self illuminated (flat shaded) to some degree in what ever 3D software or engine you are using. It comes in a range of formats that will easily import to all major 3D software packages or game engines out there.
Buy this item to download the model and accompanying files together with the license to use the work in a project (see license description).
- Diffuse Texture: 1024×1024
- Formats: .mb, .fbx, .obj
- Artists: Matthias Andre
Download Low Poly Dungeon Arch (Infrastructure)
Gun Pack Low Poly (Distance)
Orc Character Pack Low Poly (Characters)
This package contains three low poly Fantasy Orc characters and weapons with hand painted textures. they are fully skinned and rigged and ready to be animated in Maya. The models are optimized for mobile game development on iOS (iPhone/iPad) or Android.
Download Orc Character Pack Low Poly (Characters)
Construction (Interiors)
Human Character Pack Low Poly (Characters)
This package contains three low poly Fantasy Human characters and weapons with hand painted textures. They are fully skinned and rigged and ready to be animated in Maya. The models are optimized for mobile game development on iOS (iPhone/iPad) or Android.
Download Human Character Pack Low Poly (Characters)
Mouth (Body parts)
Fiat Logo (Engines and Parts)
It is high polygon, detailed 3d model of high quality.Model was created in blender 2.63 and exported in format (.obj) and (.3ds) .Images previews were rendered with blender internal render(cycles).
Format:(.3ds)/(.obj)/(.blend)
.blender:Face(17272)/Verts(17327)
.3ds:Face(34544)/Verts(17327)
Thank you for looking and do not forget to check my portfolio may you find something interesting.