3d model of American football helmet.
This model containes all exterior and interior details of helmet.
You can Customize very easy.
Front or side logos can be replaced in photoshop.
Rendering Format – Vray
Materials – Vray
Thank you.
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Model was made in 3ds MAX 2012 with vray 2.10.01 (submitted as 3ds MAX 2010). Max and Vray are used for the final images of the thumbnails but scene doesn’t include lights. In other formats, just model was provided.
Available formats:
– 3ds max 2010 and above (.max)
– Blender 2.63 (.blend)
– Wavefront OBJ (.obj and .mtl)
– AutoCad DWG (.dwg)
Accurate Model of a Starbucks coffee cup.
Object was modeled from blueprints and references in real size.
Max scenes are compatible with 3ds max 2010 or higher.
Modeling in 3DS Max 2010 and rendered with VRay 1.5
Other files format – .max, .obj
Technical notes :
Polygon: 8420 Vertices: 4214
All the texture and materials are included.
UV Layout included.
The .OBJ and .FBX is only geometry with texture Mapping coords.
You can take the maps from the texture folder and use them.
I’m greatly appreciate you choosing my 3D models.
Lightstudio
The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
Model formats:
– *.max (3ds Max 2008 scanline)
– *.max (3ds Max 2008 vray)
– *.fbx (Multi Format)
– *.obj (Multi Format)
– *.3ds (Multi Format)
– *.mb (Maya 8.5)
– *.lwo (Lightwave 6)
– *.c4d (Cinema 4D 11)
The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
We greatly appreciate you choosing our 3D models and hope they will be of use.
We look forward to continuously dealing with you.
Sincerely Yours,
Humster3D Team
The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
Model formats:
– *.max (3ds Max 2008 scanline)
– *.max (3ds Max 2008 vray)
– *.fbx (Multi Format)
– *.obj (Multi Format)
– *.3ds (Multi Format)
– *.mb (Maya 8.5)
– *.lwo (Lightwave 6)
– *.c4d (Cinema 4D 11)
The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
We greatly appreciate you choosing our 3D models and hope they will be of use.
We look forward to continuously dealing with you.
Sincerely Yours,
Humster3D Team
The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.
Model formats:
– *.max (3ds Max 2008 scanline)
– *.max (3ds Max 2008 vray)
– *.fbx (Multi Format)
– *.obj (Multi Format)
– *.3ds (Multi Format)
– *.mb (Maya 8.5)
– *.lwo (Lightwave 6)
– *.c4d (Cinema 4D 11)
The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
We greatly appreciate you choosing our 3D models and hope they will be of use.
We look forward to continuously dealing with you.
Sincerely Yours,
Humster3D Team
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Buy this item to download the models and accompanying files together with the license to use the work in a project (see license description).
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To achieve the look as seen on the preview images the model needs to be self illuminated (flat shaded) to some degree in what ever 3D software or engine you are using. It comes in a range of formats that will easily import to all major 3D software packages or game engines out there.
Buy this item to download the model and textures together with the license to use the work in a project (see license description).