– original model created with 3dmax 7
– 3ds,obj and fbx model exported from max format
– rendered with default 3dmax renderer
– all the texture are included
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
female torso12011 (Body parts)
Male torso12011 (Body parts)
Security camera12122010 (Miscellaneous)
Cartoon Dog (Animation Data)
Better model. Internal mount structures modeled (tongue and teeth). Some topology errors fixed. All elements are now one unique object (better to work for game engines for example).
– Backed Textures. For use in game engine of for render faster without complex materials.
– Better IK. Better skin setup. Added the mount IK.
– All Animations in 1 file. Better to work, specially for game engines.
– All standard materials and render. No need to external plugins.
Excelent 3D model of a cartoon dog with rigging, textures and animations. Made entirely in 3ds max. Model with great detail, very well constructed topology with loops and with nearly produced with only quads.
Accompanying textures. Materials is all 3dsmax stardarts.
This model is rigged both body and face with biped and bones.
Available in MAX, 3DS, FBX and OBJ file.
Animations in this pack:
– Dog Talking in the Cellfone
– Dog Approving
– Dog Dancing
– Dog Playing Game
– Dog Taking Wallpaper
– Dog Taking Video Film
– Dog Taking a Document
Textures:
– Dog Difuse (PSD with Layers)
– Dog Bump
– Dog Mask (fur spots)
– Dog Density
– Dog Dust
– Dog Spec
– Dog Cavity
– Dog Eyes bomp
– Dog eyes Spec
– Box Difuse
– Box Bump
– Box Spec
– Box Glossness
– Cellfone Difuse
– Cellfone Screen Difuse (3 options)
Objects come in this pack:
– The Dog
– Dog Animations
– A Dropbox
– A Cellfone
– A Film Roll
– A Note pad
– Headdet
Download Cartoon Dog (Animation Data)
ML-2580N printer (Miscellaneous)
Mirror (Miscellaneous)
Police Male 01 (Characters)
Police Male 01 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5548 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Police Male 01 (Characters)
Formal Male 03 (Characters)
Formal Male 03 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Formal Male 03 (Characters)
Formal Male 02 (Seniors)
Formal Male 02 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Formal Male 02 (Seniors)
Formal Male 04 (Seniors)
Formal Male 04 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Formal Male 04 (Seniors)
Navy Male 02 (Characters)
Navy Male 02 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Navy Male 02 (Characters)
Navy Male 01 (Characters)
Navy Male 01 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)
Download Navy Male 01 (Characters)
Fireman 01 (Characters)
Fireman 01 – 3d Game Model
The geometry is edge-loop based and optimized for real-time games and for production as well.
The model is UV unwrapped.
Anzovin Rig Nodes (Free Plugin) required to open the file.
Geometry 5791 Polygons
Body Rig Two versions included:
1. Full body IK/FK switchable control rig.
2. Full body bone setup for retargeting Mocap data.
Face Rig Curve based facial rig.
Anzovin Rig Nodes required.
Textures Diffuse 40964096 (2 JPEG’s)
20482048 (1 JPEG, 1 PNG)
512512 (1 JPEG)
Specular 40964096 (1 JPEG)
20482048 (2 JPEG's)
Normal 2048*2048 (1 TIFF)
Materials Maya Standard
Format Maya 2009 and above (.ma)