OBJ High poly (.obj) 61 MB
OBJ low poly (.obj) 4.6 MB
Autodesk FBX high (.fbx) 27 MB
3D Studio high (.3ds) 1.9 MB
3ds Max high (.max) 55 MB
Category: 3d
3D Models, 3D Print, CG Textures, Materials, Shaders, Concept, Artwork, Animation, Illustration, Model, Objects, Polygons, Modelling
Jacket (3D Models)
MacBook Air (Computers)
LG Optimus 2X (Phone)
MW3DHDR0016 Ski Run in Black Forest Germany (Landscapes)
MW3DHDR0015 Snow Scene Ski Run in Black Forest Germany
Super Hight Resolution HDRI with tonemapped background and Sibl Set Fullres HDRI with tonemapped Backplate 20.000×10.000 pix, Reduced HDRI 4000×2000 pix Captured in Feldberg/Schwarzwald/West Germany Capture Data: Nikon D800, 16mm/2,8 Fisheye, Camera High 1,77 m, Capture Time: 13. Jan. 2013 1:53 pm, Shot with 7 Brackets 2 EV for a Total Rage of 12 EV’s Note: The Car is not included!
360° Preview: https://dl.dropboxusercontent.com/u/23671285/MW3DHDR0016.swf
Download MW3DHDR0016 Ski Run in Black Forest Germany (Landscapes)
LG 42 LH 7000 tv (Miscellaneous)
Polo Shirt (Clothes)
The model has been created in 3DS Max 2012, it is available in different format (obj, fbx, max and 3ds ) along with its textures and uv layouts. It is not exactly high poly nor low poly but rather in the middle of both.
The assets have been renamed and organized accordingly in layers providing a clean workflow. Vray has been used in all materials and for rendering. In total it is 2001 polygons. It can be used in your game or any creation of yours.
You may as well take a look at my other creations down below.
Download Polo Shirt (Clothes)
Hand Truck 12011 (Tools)
HDRi SkyMap Altitude 15-15000 (Blue Cloudy)
Description:
HDRi Sky Map Altitude are complete 360 degree x 180 degree panoramas in .exr and .hdr format for use as a spherical environment in 3D scenes. Note 15.000 (km) refers to altitude and 15 (degrees) the Sun angle, where 0 means the sun is on the horizon and 90 means directly overhead.
Resolution:
The resolution is 7500px wide, good enough in most cases to be used as the directly visible sky. When you want more control, or the sky is visibly low res, you can use the supplied maps in the folder Bonus.
Full Dynamic Range Sky Map:
Does not need lights in the 3D scene, is the map that gives light and shadows.
Download HDRi SkyMap Altitude 15-15000 (Blue Cloudy)
Headphones (Audio)
Sikorsky UH-60 Black Hawk Wreck (Military)
3D model of a Sikorsky UH-60 Black Hawk wreckfor your games/media productions. This is a high quality, low/mid polygonal model, with interior, easy to animate.
– poly count: 8996
– Formats: Max /OBJ /fbx/3DS/DXF
– High detail was preserved with 2048×2048 textures
– 6 Maps included ( all in 2048×2048 ): diffuse +specular +normal
Download Sikorsky UH-60 Black Hawk Wreck (Military)
Seamless Brick wall w/ all maps for 3D texturing (Brick)
Corrugated Metal Seamless Texture (Corrugated)
Camera Olympus E-PN2 (Electronics)
Olympus Pen E-PM 2 mini camera 3D model created in Cinema 4D. Model have more than 50,000 polygons and 50 named objects, include all textures and materials.
Olympus E-PM 2 camera item include:
- Olympus E-PM 2 camera 3D model
- Include textures and materials
- Real-world scale
- All object has name
- Include formats: c4d, 3ds, fbx, and obj
Download Camera Olympus E-PN2 (Electronics)
Low poly hand painted shield [Militia 05] (Armors)
If you purchase this item, please don’t forget to rate it afterwards.
Check other shields from Militia set:
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This is low poly hand painted shield. It’s intended for various types of fantasy role playing games.
This particular shield is considered to be a part of ‘starter’ equipment, which player can acquire early at the beginning of your game. However, you may use it any way you like 
This asset comes with 3 LOD (level of detail) models and 2 texture sizes. Your download will contain following files:
crest_militia_shield_LOD0.max(.obj, .fbx) – 396 tris
crest_militia_shield_LOD1.max(.obj, .fbx) – 172 tris
crest_militia_shield_LOD2.max(.obj, .fbx) – 68 tris
crest_militia_shield_256.png (256×256)
crest_militia_shield_512.png (512×512)
Click ‘More images’ button to see wireframes.
Preview image shows this shield in flat (100% lit) mode. In order to achieve similar look within your game engine, textures need to be self-illuminated.
