Scanline Proc. Tiles 1×2 Offset V2 Color Noi (Materials And Shaders)

Materials Collection: Scanline Procedural Tiles 1×2 Offset V2 Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Proc. Tiles 1×2 Offset V2 Color Noi (Materials And Shaders)

Scanline Procedural Tiles 1×2 Offset Color Noise (Materials And Shaders)

Materials Collection: Scanline Procedural Tiles 1×2 Offset Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Procedural Tiles 1×2 Offset Color Noise (Materials And Shaders)

Scanline Procedural Tiles 1×2 Color Noise (Materials And Shaders)

Materials Collection: Scanline Procedural Tiles 1×2 Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Procedural Tiles 1×2 Color Noise (Materials And Shaders)

Scanline Procedural Tiles 1×1 Offset V2 Color Noi (Materials And Shaders)

Materials Collection: Scanline Procedural Tiles 1×1 Offset V2 Color Noi

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Procedural Tiles 1×1 Offset V2 Color Noi (Materials And Shaders)

Scanline Procedural Tiles 1×1 Offset Color Noise (Materials And Shaders)

Materials Collection: SScanline Procedural Tiles 1×1 Offset Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Procedural Tiles 1×1 Offset Color Noise (Materials And Shaders)

SsangYong Actyon Sports 2006 (Cars)

The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.

Model formats:
– *.max (3ds Max 2008 scanline)
– *.max (3ds Max 2008 vray)
– *.fbx (Multi Format)
– *.obj (Multi Format)
– *.3ds (Multi Format)
– *.mb (Maya 8.5)
– *.lwo (Lightwave 6)
– *.c4d (Cinema 4D 11)

  • tire’s texture is not included in the set.
  • renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)
    If you need any other formats we are more than happy to make them for you.

The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
We greatly appreciate you choosing our 3D models and hope they will be of use.
We look forward to continuously dealing with you.

Sincerely Yours,
Humster3D Team

Download SsangYong Actyon Sports 2006 (Cars)

SsangYong Actyon 2006 (Cars)

The 3D model was created on real car base. It’s created accurately, in real units of measurement, qualitatively and maximally close to the original.

Model formats:
– *.max (3ds Max 2008 scanline)
– *.max (3ds Max 2008 vray)
– *.fbx (Multi Format)
– *.obj (Multi Format)
– *.3ds (Multi Format)
– *.mb (Maya 8.5)
– *.lwo (Lightwave 6)
– *.c4d (Cinema 4D 11)

  • tire’s texture is not included in the set.
  • renders Are made in 3ds Max 2008 using vray 1.5 (studio environment is not included in the set)
    If you need any other formats we are more than happy to make them for you.

The model is provided combined, all main parts are presented as separate parts therefore materials of objects are easy to be modified or removed and standard parts are easy to be replaced. If you experience difficulties with separating standard parts we are more than happy to give you qualified assistance.
We greatly appreciate you choosing our 3D models and hope they will be of use.
We look forward to continuously dealing with you.

Sincerely Yours,
Humster3D Team

Download SsangYong Actyon 2006 (Cars)

Scanline Procedural Tiles 1×1 Color Noise (Materials And Shaders)

Materials Collection: Scanline Procedural Tiles 1×1 Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Scanline render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Scanline Procedural Tiles 1×1 Color Noise (Materials And Shaders)

3D Drinking Glass Models (Appliances)

A collection of 4 drinking glasses. The scene has been rendered using the Mental Ray renderer and the following features:

– Solid Blue Glass material
– Solid Orange Matte Plastic material
– Solid White Matte Plastic material
– Default material for the Shelf model
– Polished Chrome material
– Daylight object
– Camera

Simply open the file in 3D Studio Max and amend as needed.

Download 3D Drinking Glass Models (Appliances)

Mental Ray Procedural Tiles 1×3 Offset Color Noise (Materials And Shaders)

Materials Collection: Mental Ray Procedural Tiles 1×3 Offset Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Mental Ray render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Mental Ray Procedural Tiles 1×3 Offset Color Noise (Materials And Shaders)

Mental Ray Procedural Tiles 1×3 Color Noise (Materials And Shaders)

Materials Collection: Mental Ray Procedural Tiles 1×3 Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Mental Ray render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Mental Ray Procedural Tiles 1×3 Color Noise (Materials And Shaders)

Mental Ray Procedural Tiles 1×2 Offset Color Noise (Materials And Shaders)

Materials Collection: Mental Ray Procedural Tiles 1×2 Offset Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Mental Ray render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Mental Ray Procedural Tiles 1×2 Offset Color Noise (Materials And Shaders)

Mental Ray Procedural Tiles 1×2 Color Noise (Materials And Shaders)

Materials Collection: Mental Ray Procedural Tiles 1×2 Color Noise

  • Tested in 3D MAX 2009 and above
  • Materials are ready to use with Mental Ray render
  • All materials are designed using procedural maps only
  • All maps in materials are set for Explicit Map Channel
  • You should use UVW modifiers to set tile size
  • System Unit Scale: Millimeters
  • Enable Gamma Correction: Gamma 2,2

Default preview of the material doesn’t use tiling when maps are using Explicit Map Channel.
To use an option of tiling display in Material Editor, it is recommended to tick ‘Use
Real-World Map Size for Geometry Samples’ in Options, and set small values for Render Sample Size, e.g. 2,0mm.

Download Mental Ray Procedural Tiles 1×2 Color Noise (Materials And Shaders)