Stone Rock Texture Tile S1 (CG Textures)

This is a tile able seamless, hand painted stone wall texture.
Included is one versions at 512×512 pixels in PNG format.

Package inside Diffuse Map, Displacement Map, Normal Map,
Specular Map.

These textures are great for using with 3D Project, Game, Cartoon, Furniture, Wall, Rock, Movie, Film, App & More.

Download Stone Rock Texture Tile S1 (CG Textures)

Wagenfeld table lamp (Lamps)

A Wagenfeld table lamp

Easy to use archviz / deco 3D asset (origin placed at the base of the object; real dimensions of the original object; see preview images).

Made in Blender 3D, rendered in Cycles, then exported to other formats.

Formats included: 3ds, fbx, obj; scenes: blend (original), 3D Studio MAX.

Two renderings, made using a glass material in the first one and an Emission material in the second rendering; see preview images (both renderings and Blender 3D material setup screenshots).

1 object, 3 Blender Cycles submaterials (metal, transparent glass, opaque glass / emission material), no uv map, no textures

Polygonal mesh, 17764 verts, 17688 faces (35376 tris)

Promo image of the op. glass submaterial rendering (the first one) made using an HDR Environment image NOT provided in the package.

Download Wagenfeld table lamp (Lamps)

Red and White Blood Cells, High and Low Poly (Medical)

Detailed 3D models of both Red and White Blood cells.

These models are lit and textured in 3Ds Max (Mental Ray), though the multi format models will work in some other software. I have also included an Alembic format.

I’ve kept the modifier stack in 3Ds Max, so the models are editable to create variations.

There is a low poly version of each model for use in games, particle systems, backgrounds etc. Please see the preview images for poly counts.

Download Red and White Blood Cells, High and Low Poly (Medical)