Low poly vehicle collection.
Contains 4 3d models of low poly vehicles.
Originally created with Modo. Previews rendered in Modo default scanline renderer.
Model details (all 4 models):
Polygons: 12351
Vertices: 11409
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Originally created with 3ds Max 2016 and rendered with VRay 3.06
This model is suitable for use in broadcast, high-res film close-up, advertising, design visualization, etc
Modeled for subdivision – only quads and tris polygons.
This model contains 2380 polygons with TurboSmooth OFF
This model contains 77792 polygons with TurboSmooth ON (set to 2 iteration.)
Model is built to real-world scale
Unit scale centimeter
Chevrolet Corvette 1995 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, normal, ao + extra skins): 4096×4096
– Glass (normal): 2048×2048
– Lights (diffuse): 1024×1024
– Details (diffuse): 2048×2048
– Underbody (diffuse): 2048×2048
– Licence Plate (diffuse, normal): 512×512
– Wheel (diffuse, normal, metalness, roughness + extra skin): 2048×2048
Chevrolet Corvette 1978 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, ao + extra skins): 2048×2048
– Lights (diffuse): 1024×1024
– Details (diffuse, ao): 2048×2048
– Underbody (diffuse): 2048×2048
– Wheel (diffuse, normal, metalness, roughness, ao): 2048×2048
Chevrolet Corvette 1967 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, ao): 1024×1024
– Lights (diffuse): 1024×1024
– Parts (diffuse, ao): 2048×2048
– Underbody (diffuse): 1024×1024
– Wheel (diffuse, normal, metalness, roughness): 2048×2048
Chevrolet Chevelle 1970 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, ao): 4096×4096
– Glass (diffuse): 1024×1024
– Wheel (diffuse, normal, metalness, roughness): 2048×2048
Chevrolet Camaro 1990 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, ao): 2048×2048
– Lights (diffuse): 1024×1024
– Details (diffuse): 2048×2048
– Underbody (diffuse): 2048×2048
– Licence Plate (diffuse, normal): 512×512
– Wheel (diffuse, normal, metalness, roughness): 2048×2048
Chevrolet Bel Air 1957 low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse, ao): 2048×2048
– Lights (diffuse): 1024×1024
– Chrome (diffuse, ao, normal, metalness, roughness): 2048×2048
– Front Grill (diffuse, ao, specular): 1024×1024
– Underbody (diffuse): 1024×1024
– Wheel (diffuse, normal, metalness, roughness, ao): 2048×2048
Chevrolet Caprice Police Edition low-poly 3d model ready for Virtual Reality (VR), Augmented Reality (AR), games and other real-time apps.
Textures size:
– Body (diffuse): 2048×2048
– Lights (diffuse): 1024×1024
– Parts (diffuse): 2048×2048
– Underbody (diffuse): 1024×1024
– Glass (diffuse): 2048×2048
– Licence Plate (diffuse, normal): 512×512
– Police Details (diffuse, metalness, roughness): 2048×2048
– Wheel (diffuse, normal, metalness, roughness): 2048×2048
MW3DHDR0037 HDRI – Hillclimb Road
Highres HDRI in 23.000×11.500 pix and 4.000×2.000 pix Tonemapped Background in 23.000×11.500 pix
– 25 Backplates up to 36 mpix
– 4 Bonus-Backplates
– C4D R19+ Physical Rendersetups for renderings with the Background or the Backplates to help you setting up your render scenes
Photographed in Germany at the old Hillclimb Racetrack Zotzenbach. The Aperture Range of 20 EV’s gives enough Lightpower to lighten up your 3d Scenes. The Demorenders in the aditional Image Section are renderd with the included C4D R19 Scene Setups!
– Camera Data: Nikon D810, 16mm/2,8 Fisheye,
– Camera High 1,6 m
– Capture Time: Oktober 2017 / 2 pm
– Dynamic Rage 20 EV’s
Here you can view a Preview of the scene:
https://goo.gl/maps/H9vviDVGxrN2
Here you can view a Airpano of the Land around the Location shot with a drone 150 m above the Location:
https://goo.gl/maps/ZkKAegn8G1v
Compatible with all apps which can handle HDR‘s
Note: The Models used in the Demorenders are not included!
© MW3D 2018
Do you want to have some awesome shatter with SOuP but you dont want to set it up every single time? Connect nodes no more! This script makes all the work for you!
Easy to use and does not require any type of installation, just run the script.
By running this script, while having one object you have selected it loads the SOuP plugin and setups all the nodes you need without any problem. It also creates a default shatter on your selected object based on its size.
You need to have the SOuP Plugin installed and in your plugin directory.
Tested in Maya 2016 and 2017 with SOuP 2016 Version.
If there are any problems or bugs, just email me.
Hope it helps! 
This is a model of a glass (Riedel Superleggero Oaked Chardonnay) with wine.
Originally created with 3ds Max 2009
The model renders using Mental Ray
| USAGE |
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model uses a scale of 1 unit = 1 centimeter
The model size W:10,8cm L:10,8cm H:23,4cm
| SPECS |
This model contains 1 object.
Polygon 992
Vertices 1025
This model contain only quads (no nGons)
This model has been calibrated using the Mental Ray renderer
The folder Glass_Riedel_Superleggero_Oaked_Chardonnay_Wine_VR contains additional file 3ds Max 2015 V-Ray 3.5 renderer
| PRESENTATION IMAGES |
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max 2009 with Mental Ray
Product is ready to render out-of-the-box.
LIghts and cameras are not included in the file.
| TEXTURES |
Riedel_Logo.png 4096×4096
| GENERAL |
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets
This is a model of a glass (Riedel Superleggero Oaked Chardonnay).
Originally created with 3ds Max 2009
The model renders using Mental Ray
| USAGE |
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model uses a scale of 1 unit = 1 centimeter
The model size W:10,8cm L:10,8cm H:23,4cm
| SPECS |
This model contains 1 object.
Polygon 908
Vertices 910
This model contain only quads (no nGons)
This model has been calibrated using the Mental Ray renderer
The folder Glass_Riedel_Superleggero_Oaked_Chardonnay_VR contains additional file 3ds Max 2015 V-Ray 3.5 renderer
| PRESENTATION IMAGES |
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max 2009 with Mental Ray
Product is ready to render out-of-the-box.
LIghts and cameras are not included in the file.
| TEXTURES |
Riedel_Logo.png 4096×4096
| GENERAL |
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets