TUAW TV Live at 5 PM EDT: A Welshman and a Coloradan walk into a bar…

Today on TUAW TV Live I have the distinct pleasure of introducing you to one of our TUAW bloggers and resident Welshman, Dr. Richard Gaywood. Rich has been writing for us for a while, and he’s known for his insights into just about everything. I don’t know how many times we’ve been lounging around the TUAW newsroom and asked a hypothetical question, only to have Rich send us a well-researched statistical dissertation a few minutes later.

On this afternoon’s show, Rich and I will be kicking around the news from the WWDC keynote on Monday. Whether the topic is Versions in Mac OS X 10.7 Lion or the notification screen in iOS 5, the two of us are fairly likely to have an opinion.

We’ll also be taking questions and comments about the recent TUAW redesign. As our fearless leader Victor Agreda has said, “release early and refine often,” so your feedback will be welcome. We are not going back to the old design, though…

As usual, I’ll be starting the show at 5 PM EDT (2 PM PDT / 10 PM BST) sharp, and we’ll take a few minutes to chat before the demos start. To join in on the chat and watch the live streaming video, drop by TUAW about five minutes before the start time to get your instructions on how to participate. If you’re unable to join us for the show, remember that you can always subscribe to the video podcast and watch the show at your leisure in iTunes or your other favorite podcatching app. The past shows are also available on the TUAW YouTube channel.

TUAW TV Live at 5 PM EDT: A Welshman and a Coloradan walk into a bar… originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 13:00:00 EST. Please see our terms for use of feeds.

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iPad 2 panel shipments could break 10.5m this summer

This summer Apple iPad shipments may reach 10.5 million according to a report from Digitimes. Apple has reportedly tapped Chimei Innolux to boost their supply of panels for the iPad 2. CMI is is expected to produce up to 500,000 panels in June and may ramp up production to over one million in July. Between CMI, TPK Holding and Wintek, Apple should have an ample supply of panels to ship over 10.5 million iPads in the summer quarter.

[Via Electronista]

iPad 2 panel shipments could break 10.5m this summer originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 12:30:00 EST. Please see our terms for use of feeds.

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Boxee offers sneak peek at iPad app in London

Boxee showed off its iPad app at a small East London gathering this week. The new app is not yet available, but those who attended the sold out event got a sneak peek of what Boxee has in store for its iPad users.

Boxee is home theater PC software that runs on a Windows, Mac, or Linux computer. The company also produces a set-top box that takes the place of the computer and lets you watch streaming video on your TV. The tablet app will bring Boxee to your iPad and let you watch streaming content, video shared by your friends and video files from your local network if you run the Boxee Media server. If you own a Boxee box, you can also send content from your iPad to your TV. No word on when the app will debut in the app store, but if Boxee is showing it off to people, the launch can’t be too far away.

[Via CrunchGear]

Boxee offers sneak peek at iPad app in London originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 12:00:00 EST. Please see our terms for use of feeds.

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NBC’s The Voice will use iTunes purchases as votes

The Voice is an NBC reality talent show that lets singers compete for US$100,000 and a recording deal with Universal Republic Records. Like other reality shows, The Voice lets viewers vote for their favorite contestants by phone, through the NBC Live app, and online at NBC.com. A new twist in the rules will also let people vote with their wallet by counting a vote every time someone buys the artist’s song on iTunes.

Admittedly, some votes will be accidentally cast by iTunes users who are buying out of pleasure and not for voting reasons, but NBC and Universal Media Studios don’t seem to mind. They seem happy with the new voting scheme which links sales to popularity and generates extra money for all involved.

NBC’s The Voice will use iTunes purchases as votes originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 11:30:00 EST. Please see our terms for use of feeds.

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Real Racing 2 HD brings console quality racing to the iPad

Real Racing 2 HD for iPad

The words “console quality” have been bandied about quite a bit recently in relation to games written for Apple’s iOS-powered devices. One of the games that kicked it all off was Firemint’s Real Racing, which originally pushed the envelope of what the iPhone was capable of.

Of course when the iPad launched, Real Racing HD was released to take advantage of the larger screen and increased horsepower. Fast forward to last December when Firemint released Real Racing 2, which also showed off what the iPhone 4 could do. Since then, Apple has released the iPad 2 and soon after Firemint unleashed Real Racing 2 HD, but how does the latest and greatest installment match up? Read on to find out.

Continue reading Real Racing 2 HD brings console quality racing to the iPad

Real Racing 2 HD brings console quality racing to the iPad originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 11:00:00 EST. Please see our terms for use of feeds.

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Engadget goes hands-on with iOS 5

Our big sister site, Engadget, had a chance to go hands-on with iOS 5 the other day at WWDC and took oodles of screenshots to enjoy. TUAW, of course, has a number of writers who also have had a day or two to grope the new iOS, but who are limited by Non-Disclosure Agreements to what they can say about pre-release software.

As a result, we’re going to point you to Jacob Schulman’s lovely screenshots and galleries so that you can get a developer’s-eye view of the new features that make iOS 5 so enchanting. Among my favorites? The notification screens seen above.

So many of us have wanted to be able to check mail, messages, weather, stock prices, and more at a glance — this fall, it all comes to iPhone. I’m also pretty happy with the improvements to the camera app and the ability to bring up the camera from the lock screen. No more fumbling through unlocking the iPhone, finding the camera app, and then finally getting the camera pointed at the subject — which has moved on in the interim.

Enjoy the photos at Engadget, and let us know what your most highly anticipated iOS 5 feature is.

Engadget goes hands-on with iOS 5 originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 10:30:00 EST. Please see our terms for use of feeds.

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Richard Dreyfuss offers a dramatic reading of Apple EULA

License agreements are dull…until they’re dramatically performed by an Academy Award-winning actor. The folks at CNET asked Richard Dreyfuss to read sections of an Apple EULA in dramatic fashion, and he obliged. The result is silly, hilarious and enjoyable. Don’t miss the last section, “Effective Until.” It’s especially, well, final.

Hats off to Richard for being a good sport.

Richard Dreyfuss offers a dramatic reading of Apple EULA originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 09:00:00 EST. Please see our terms for use of feeds.

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TUAW’s Daily iPhone App: Office Jerk

I’m at the E3 video gaming conference, this week, where I’ve been asking the staff of our gaming-obsessed sister site, Joystiq, for some of their favorite apps. Managing Editor Justin McElroy told me he’s gotten no end of amusement from Office Jerk, a free (ad-supported, though ads can be removed with a 99-cent purchase) download from the App Store.

It’s more than a little goofy — the idea is that you have a boring office mate on the screen, and it’s your job to playfully annoy him by throwing various objects his way, Paper Toss-style. Part of the game is lining up your various shots and trying to get longer and longer combos (despite the fan that seems bent on blowing your throws off course), and the other part is just laughing at your calmly irate office mate who only throws you a look of disdain, which you can then try to hit for extra points.

It’s simple fun, especially if you’ve got a wicked sense of humor. There’s no Game Center integration or extras, unfortunately, but for a free download, Office Jerk does what it says on the box. I just can’t recommend you become a real office jerk — better to take out your workplace frustrations on this virtual co-worker.

TUAW’s Daily iPhone App: Office Jerk originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 08:00:00 EST. Please see our terms for use of feeds.

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iTunes fraud surge hits gift card balances, PayPal accounts

The frustration and questions surrounding iTunes App Store purchase fraud are (unfortunately) continuing. Over the past three weeks, we’ve received several first-hand reports of accounts with positive gift card balances being unexpectedly drained; often the charges are for in-app purchases for apps such as Section8’s World War, Sega’s Kingdom Conquest or Kamagames’ Texas Poker. Even as Apple is pushing forward with iCloud, questions remain about the security and safety of those millions of accounts.

You can read the examples on Apple’s discussion boards (stretching from November of 2010 until this week), a series of posts over at Betanews, or coverage at PC Pro — but many of the stories are similar to the one below. Users who funded their accounts with gift cards saw those balances chewed through with unauthorized purchases; one user with PayPal funding for his account saw over $500 in fake purchases. The in-app buys were for apps the users never downloaded; most claim that their passwords were never compromised and only used for iTunes. Even if phishing or password compromises can explain some of the purchases, it’s hard to imagine that all of these accounts were cracked.

Here’s our first example, from mid-May. If you have similar instances, let us know in the comments or send us a tip. We’re asking Apple’s media team for answers, if there are any to be had.

I bought a $15 iTunes gift card from Apple so I could buy a chat app (Verbs). I also purchased some other apps (Monopoly, mostly because it’s cheap, Bumpy Road and loaded a few free apps) which left me with roughly $7-ish dollars remaining in my account.

On 5/19, the following happened:

fraudpurch.jpg

  1. I noticed that my store credit had decreased to 51 cents when I went to purchase another app, but thought nothing of it. Actually, my initial thought was maybe a purchase from the past had caught up with me. I wasn’t sure.
  2. Later that evening I received an iTunes receipt email to the tune of a $99 in-app purchase for a game called “World War”.
  3. I immediately tweeted about the issue and changed my password.
  4. From that I was able to glean info that the app was purchased on 5/18 at 7:59pm. A free app called World War and then a $99 in-app purchase for “1700 honor points.” The strange thing is I’ve never downloaded nor purchased this app myself, it doesn’t even exist on my device so this is not a case of the smurf-berries.
  5. I emailed Apple support and went to bed because their human-powered support line was closed by 10:30p.

Today I called Apple support and was on the line with them for close to 30-40 minutes. I explained everything above to the support person, who at the same time was IM’ing his iTunes store support contacts. They asked me when I had purchased the gift card, I told them at/around the 13th and what my first and last purchase was. I told them the first purchase was for Verbs, the last was Bumpy Road.

They investigated further and noticed that prior to the free app + in-app purchase that two $50 store credits were put into my account. At which point the free app was “purchased” along with the in-app purchase of $99 (which equaled to $108 with tax). This raised a flag with them and their Support Manager and they immediately froze my account and escalated my case to Apple’s Fraud Dept. The support person says this was the fastest occurrence of this that he has ever seen and he along with others had to deal with the Smurfs case.

I’m convinced that they will refund the $7-ish dollars that was there before and they mentioned that the account should only be closed for 24-48 hours. During this time they will be investigating this issue and trying to piece together this on their end. Right now I’m less concerned with the refund and MORE concerned with the app developer and whatever scheme is going on.

As for the advice they gave me, basically to change my password (yadda, yadda) and turn off in-app purchases in Settings. They could not, however, explain to me how a free app + in-app purchase was associated with my account.

The developer of the app, Section8, are the same outfit who were sued over stealing user data.*

A second example, this one featuring multiple PayPal charges totaling over $500:

segafraud.jpg

I basically started receiving emails from PayPal saying “You have just sent $44.95 to iTunes” and I was shocked because I did not buy anything. I immediately logged into PayPal and cancelled my payment agreement with iTunes. I received 11 charges of $44.95 each. I have filed a complaint with iTunes and PayPal but I have not received any reply yet.

From what I read online, it seems like it is not clear if iTunes has been hacked or if the Sega software used for the hack (which I never downloaded) has been compromised. I never had the feeling that my account had been compromised before. Everything worked perfectly fine, never had strange emails, phishing attempts, etc.

Our final report, with gift card balances being drained:

Shortly after loading $50 of gift card credit on my itunes account, a remaining balance of $37 (after some earlier purchases) was wiped out by Kamagames Texas Poker chips. I googled the problem and it seems like many many people have experienced the same thing, and a snotty response from Apple about it as well. Everyone affected seems to have been gift card users, or those with a positive itunes balance, rather than money being charged to a credit card.

I don’t understand how this kind of fraud is being perpetrated but I am angry with Apple for not coming clean about it and explaining the problem given that it clearly seems something more specific than stolen usernames and passwords… The forum linked above is just one of many reporting this issue which seems to have started earlier this month.

iTunes fraud surge hits gift card balances, PayPal accounts originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 07:00:00 EST. Please see our terms for use of feeds.

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Steve Jobs unveils new Apple campus that literally looks like a mothership

At a Cupertino City Council meeting last night, Steve Jobs presented plans for Apple’s new campus off I-280 in Cupertino. As you can see from the image above, the campus resembles a spaceship. The entire campus will be one huge round building with a courtyard in the middle. The building itself will be four stories tall, and Apple plans to re-landscape the current area to include 6000 trees. A natural gas energy center will be on-campus to power the new building, and Apple will only rely on California’s power grid as a backup.

Speaking to the City Council, Steve Jobs described the new campus (as transcribed by MacRumors): “It’s a pretty amazing building. It’s a little like a spaceship landed. It’s got this gorgeous courtyard in the middle… It’s a circle. It’s curved all the way around. If you build things, this is not the cheapest way to build something. There is not a straight piece of glass in this building. It’s all curved. We’ve used our experience making retail buildings all over the world now, and we know how to make the biggest pieces of glass in the world for architectural use. And, we want to make the glass specifically for this building here. We can make it curve all the way around the building… It’s pretty cool.”

Last November, Apple bought the former 98-acre HP campus that will be home to the new campus Steve Jobs showed off. The purchase of the 98-acre campus was in addition to a 50-acre site that Apple bought in 2006. You can check out Jobs’ “keynote” to the Cupertino City Council below. Also, for those of you keeping track, this is the second time the Cupertino City Council has given Steve Jobs a standing ovation.

When I worked for Apple, coworkers who were located outside of Cupertino would frequently ask “So when are you going to the mothership next?” “Mothership,” of course, being an epithet for Apple’s campus at 1 Infinite Loop. Now the term is moving a step closer to the literal — at least insofar as looks go.

Steve Jobs unveils new Apple campus that literally looks like a mothership originally appeared on TUAW – The Unofficial Apple Weblog on Wed, 08 Jun 2011 02:45:00 EST. Please see our terms for use of feeds.

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How to Install iOS 5 Beta Without UDID Registered or Developer Account

Apple pushed iOS 5 beta to developers on Junes 6th which requires a developer account or device’s UDID registered in a developer account to install iOS 5 beta on iPhone, iPad, iPod Touch or…

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Deal of the Week: Keynotopia App Prototyping Templates Worth $120 for Only $40

Because we received a fantastic response when recommended deals for mobile developers in the past we thought we should do it on a weekly basis: so here’s the deal of the week – Keynotopia App Prototyping Templates Worth $120 for Only $40!

Basically Keynotopia makes it possible to design interfaces and create clickable mockups for web, mobile, and desktop apps in 30 minutes or less, without touching a design tool or writing a single line of code.

To prototype an app, simply copy and paste interface components from a Keynotopia template onto your slides, add hyperlinks to create interactivity, then export your presentation as a clickable PDF and test it on your mobile device, or send it to others for feedback.

It’s all done by using Keynotopia’s templates in either Keynote, PowerPoint or OpenOffice, transforming these presentation tools into the best UI design and prototyping tool.

The templates include over 2,000 native vector UI components, designed from scratch in each presentation tool, making them fully editable and customizable without additional tools.

You can also annotate and share your prototypes with your team members, instead of writing long spec documents. In addition, you could download the Keynotopia iPhone and iPad apps to preview and test your prototypes on these devices.

Keynotopia is used by thousands of designers and developers worldwide. It works on Mac, Windows, Linux and iPad. It’s also compatible with Adobe CS tools for importing graphics and importing screens, making the final prototype part of the production instead of throwing it away and starting from scratch in Photoshop.

Export and test your prototypes on mobile devices without doing any extra work. Simply save your prototype as clickable PDF and test it with users or send it to stakeholders to play with.

Annotate and share your prototypes with your team members, instead of writing long spec documents. Add comments and slide notes, then share it and get feedback via iWork.com.

Don’t throw away your prototypes when you’re done. Keynotopia and Adobe CS tools work well together. Copy/Paste seamlessly between apps, and export your final prototypes as PNGs to use the actual product.

All this is accomplished without learning any new tools or programming languages.

Watch the following 90 seconds video to see what’s possible with Keynotopia

Keynotopia in 90 seconds from Amir Khella on Vimeo.

The regular price for each Keynotopia bundle (consisting of 9 templates) is $40, but in today’s deal, you get all 3 bundles (Keynote + PowerPoint + OpenOffice) for $40 instead of $120. New components are added regularly, and all updates are free forever. You’ll also get all future Keynotopia templates for free!

See all the details and get Keynotopia now, while the stocks last! (expires June 13th, 2011)

Optimizing Your Mobile Tutorial – A Freemium Game Series

You can have 20 million users download you freemium application, but if only 2 of them spend more than 30 seconds in your app you have a problem! Over the next few weeks we will take the time to review some of the key components of building a successful tutorial for your freemium game and provide  insights on how to educate and retain users to the fullest.

So what is a tutorial anyways?

Retention is a key metric that speaks to how many users stick with your app day to day after initially being acquired. Typically developers and publishers define the tutorial as something that takes a user a few seconds (or minutes) to do and then they are done. In mobile freemium games it is becoming increasingly more effective to provide longer trailed tutorials that slowly introduce actions and features to the user. The goal isn’t to slow down the game experience, but to rather optimize the education process so that the user is less confused and comfortable with gameplay.

The evolving tutorial

In addition to having a solid tutorial of the game, it’s important to continually optimize the intro process over time. Analytics are vital when viewing different usage patterns of users in your app. Don’t forget to track all steps along the way to identify these pitfalls. We will identify specific tracking metrics in weeks to come.

In the coming weeks

Over the next few weeks we will look at the core elements of the tutorial and provide insights to the best practices for effectively implementing a tutorial. We will also be showcasing the best way to introduce new features, events and content to users over time so that the education process is fluid and effective. We will also spend some time talking about post launch planning so that developers can truly optimize their tutorials.

Do you have a question about freemium gaming or a topic you’d like us to explore? Let us know in the comments or catch us on twitter @rechargestudios or @w3i.

Freemium Game Blogs are published in partnership with the series on W3i’s corporate blog.

Matt Tubergen heads Recharge Studios, a wholly owned subsidiary of W3i that invests in the development and marketing/distribution of freemium mobile games.  W3i is a market leader in distributing and monetizing apps with over 500 million apps distributed for W3i clients. Recharge Studios is actively seeking new investment opportunities, if you have a great idea for a game contact us.

Tutorial: Actionscript Game To Corona SDK Game Step By Step

The similarities between developing with the Corona SDK and Actionscript is one of the reasons that Corona has become so popular for those developing iOS games.  That being said, the conversion process for a game developed using Actionscript to one running in the Corona SDK is extensive.

I have previously mentioned some tutorials explaining how to convert different aspects of a Flash game to a Corona game.  Recently I came across another set of tutorials that take you through step-by-step the process of taking an actual flash game (one created using Actionscript with the Flixel game engine) and explain how to create all the same game elements in the Corona SDK step-by-step.

The tutorials are by Lance Ulmer and can be found here:
Porting ActionScript Games to Corona Part 1
Porting ActionScript Games to Corona Part 2
Porting ActionScript Games to Corona Part 3

With this set of tutorials and the previous set on converting Flash games to the Corona SDK you should know just about everything you need to know to convert your Actionscript games to Corona as quickly as possible.

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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How To Write Better Game Descriptions For More Downloads

Many app game descriptions just suck.  It is unfortunate really since it is one of those things you have direct control impact that could have a large impact on the success of your games.

It is easy to get writers block when creating descriptions – or take them for granted.  So, when I found  an excellent guide on how to improve your app descriptions I decided to share it.

You can read the guide here:
Describe Your Game Better Hook More Players

What I think really hits home in this article is the emphasis on actually using your description to sell, a good set of guidelines.  Overall there are some great guidelines provided.

[via Under The Bridge]

©2011 iPhone, iOS 4, iPad SDK Development Tutorial and Programming Tips. All Rights Reserved.

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