Breaks (at 00:09, 00:18, 00:22, etc.) provide opportunities for intros/outros, and a stop/start feel that even cocker spaniels could effectively edit with. After 00:30, the cut gets more bed-like, with shifting synth pads. The mix builds to 00:45 for a drum break and then again to a full assault at 00:58. It’s good for sports, technology, movie/tv cliches, action, chase scene, sports, soccer/futbol, manstuff, commercials, dodging bullets, futuristic battle, doing extreme things!, and really fast, unrelated cuts.