THREE.js DirectionalLight not working as expected

I am loading an object and setting up one ambient light and three directional lights. The idea is to have one light illuminating from the right, one from the left, and one from the bottom. However, I am unable to achieve the desired output.

The actual output is much darker, the chocolate is not as brown, and the green top and 1st quarted of of the strawberry is too bright. Unfortunately, I cannot provide a working snippet since the assets are the property of a customer and cannot be shared publicly.

The desired output has been provided by the designer, created and exported from Blender:

enter image description here

Actual ouput:

enter image description here

// Lights
const ambientLight = new THREE.AmbientLight(0xffffff, -18);
scene.add(ambientLight);

const directionalLight1 = new THREE.DirectionalLight(0xffffff, 1);
directionalLight1.position.set(-5, 1, 1);
scene.add(directionalLight1);

const directionalLight2 = new THREE.DirectionalLight(0xffffff, 40);
directionalLight2.position.set(60, -80, 10);
scene.add(directionalLight2);

const directionalLight3 = new THREE.DirectionalLight(0xffffff, 40);
directionalLight2.position.set(140, -100, 1);
scene.add(directionalLight3);

// Load model
new MTLLoader()
  .setPath("./assets/")
  .setMaterialOptions({
    side: THREE.DoubleSide,
    wrap: THREE.ClampToEdgeWrapping,
  })
  .load("untitled.mtl", (materials) => {
    materials.preload();

    new OBJLoader()
      .setMaterials(materials)
      .setPath("./assets/")
      .load(
        "untitled.obj",
        (object) => {
          object.position.y = 0;
          object.position.z = 0;
          object.traverse((child) => {
            if (child.isMesh) {
              // child.castShadow = true;
              // child.receiveShadow = true;
              child.material.shininess = 50; // Increase shininess for a glossy look
              child.material.reflectivity = 1; // Increase reflectivity
            }
          });
          scene.add(object);
        },
        (xhr) => {
          // console.log((xhr.loaded / xhr.total) * 100 + "% loaded");
        },
        (error) => {
          console.log("An error happened", error);
        }
      );
  });