Similarities Between Unity 3D and Three.js: Leveraging Unity Experience for Three.js Exploration

I’ve been working extensively with Unity 3D and recently started exploring Three.js. Interestingly, I’ve noticed some apparent similarities between the two frameworks. Has anyone else with Unity experience found Three.js to be quite similar in certain aspects? Are there specific Unity concepts or practices that seem to translate well to Three.js, making the learning curve smoother?

I’d love to hear about your experiences and any insights you’ve gained while transitioning from Unity to Three.js. Thank you for sharing your thoughts!