Canvas object changing color only sometimes

I’m making a visual representation of a “paper, rock, scissors” on canvas in Javascript. The point of it is that the objects will randomly flow on the canvas and when collision happens, rule from the original game will be applied. Paper = “beige”, rock = “gray”, scissors = “red”.
Now, the problem is – sometimes the objects are not changing their colors even when if is passing its statements fine – that’s my main problem. But they’re also sometimes are blocking each other and getting stuck.

At first, i thought that only paper (beige) is problematic, but now i don’t know.

I really hope you can find an answear for my problem and explain what am I missing 😀

canvas = document.getElementById('gameCanvas');
canvas.width = window.innerWidth / 2;
canvas.height = window.innerHeight / 2;
var ctx = canvas.getContext("2d");

let enemies = [];

class Obj {
    constructor(c) {
        this.x = 50 + Math.random() * canvas.width;
        this.y = 50 + Math.random() * canvas.height;
        this.w = 40;
        this.h = 50;
        this.c = c;
        this.vx = 1;
        this.vy = 1;
    }
    draw() {
        ctx.fillStyle = this.c;
        ctx.fillRect(this.x, this.y, this.w, this.h);
        ctx.beginPath();
        ctx.lineWidth = 50;
        ctx.strokeStyle = "black";
        ctx.stroke();
    }
    update() {
        if (this.x + this.w >= canvas.width) {
            this.vx = -1;
        }
        if (this.y + this.h >= canvas.height) {
            this.vy = -1;
        }
        if (this.y <= 0) {
            this.vy = 1;
        }
        if (this.x <= 0) {
            this.vx = 1;
        }
        this.x += this.vx;
        this.y += this.vy;
        this.draw()
    }

    bounceOffEachOther(other) {
        const dx = this.x + this.vx - other.x;
        const dy = this.y + this.vy - other.y;
        const distance = Math.sqrt(dx * dx + dy * dy);
        if (distance < this.w && this !== other) {
            this.vx = -this.vx;
            this.vy = -this.vy;
            if (this.c == "gray" && other.c == "red" || this.c === "red" && other.c == "grey") {
                //console.log("1 " + this.c + " " + other.c);
                this.c = "gray";
            } else if (this.c == "gray" && other.c == "beige" || this.c == "beige" && other.c == "grey") {
                //console.log("2 " + this.c + " " + other.c);
                this.c = "beige";
            } else if (this.c == "red" && other.c == "beige" || this.c == "beige" && other.c == "red") {
                //console.log("3 " + this.c + " " + other.c);
                this.c = "red";
            }
        }
    }
}


function createEnemies() {
    for (let i = 0; i <2; i++) {
        enemies.push(new Obj('grey'));
        enemies.push(new Obj('red'));
        enemies.push(new Obj('beige'));
    }
}
createEnemies();



function draw() {
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    enemies.forEach(e => {
        e.update();
        enemies.forEach(other => e.bounceOffEachOther(other));
    });
}

function animate() {
    draw();
    requestAnimationFrame(animate);
}
animate();
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Document</title>
</head>

<body>
    <center><canvas id="gameCanvas" style="border-style:solid; margin-top:10%"></canvas></center>
    <script src="script.js"></script>
</body>

</html>