I have a small server in Python that I’m trying to get to terminate based on a message it gets from a client. This is the server:
async def receiver(websocket, path):
received_data = await websocket.recv()
print("< {}".format(received_data))
if received_data == "Order66":
websocket.keep_running = False
asyncio.get_event_loop().stop()
else:
print("< {}".format(received_data))
def start_the_server():
start_server = websockets.serve(receiver, 'localhost', 8765)
asyncio.get_event_loop().run_until_complete(start_server)
asyncio.get_event_loop().run_forever()
def main():
start_the_server()
if __name__ == "__main__":
main()
The “client” is a larger app which also has a Javascript API and I am trying to this:
// send the info and disconnect
const socket2 = new WebSocket('ws://localhost:8765');
socket2.addEventListener('open', function (event) {
socket2.send(stats);
socket2.send("Order66");
});
However, it only ever sends “stats” (in this case it’s a string), and the second send(...)
never seems to get sent.