how can I order matrices for texture atlas by using Instanced Drawing in the 2D games?
https://webgl2fundamentals.org/webgl/lessons/webgl-instanced-drawing.html
#version 300 es
uniform mat4 u_projection;
uniform mat4 u_camera;
in mat4 u_matrix;//<--Instanced Drawing
in mat3 u_atlas;//<-- need to index
out vec2 v_texcoord;
const float xp[6] = float[](0.0, 0.0, 1.0, 1.0, 1.0, 0.0);
const float yp[6] = float[](0.0, 1.0, 0.0, 1.0, 0.0, 1.0);
void main() {
float x = xp[gl_VertexID];
float y = yp[gl_VertexID];
gl_Position = u_projection * -u_camera * u_matrix * vec4(x,y,1,1);
v_texcoord = vec3(u_atlas * vec3(x,y,1)).xy;
}
Forgive me for my bad English