Since Halloween is just around the corner, I thought it would be a good time to show you how to create a dark “dead rising” illustration in Affinity Designer.
If that sounds interesting, follow me as we take a close look
at the process of creating the entire composition, using nothing
more than some basic shapes and tools.
Also, if you want to expand the project later on, you can always do so by heading over to GraphicRiver, where you’ll find a great selection of vector assets.
That being said, let’s jump
straight into it!
1. How to Set Up a
New Project File
As we do with
every new project, we’re going to start by setting up a New Document by heading over to File > New (or by using the Control-N
keyboard shortcut), which we will then adjust as follows:
-
Type:
Web -
Document
Units: Pixels -
Page
Width: 600 px -
Page
Height: 800 px - DPI: 72
2. How to Set Up
the Layers
As soon as we’ve
created the document, we need to take a couple of moments and structure our
project using a few layers, so that we can maintain a clear and steady
workflow throughout the entire process.
To do this, simply
open up the Layers panel, and then
create five new layers using the Add
Layer button, naming them as follows:
-
first
layer: background -
second
layer: sky -
third
layer: forest -
fourth
layer: hands - fifth layer: gradient overlay
3. How to Create
the Background
Now that we’ve
finished setting up our project file, we can start working on the actual illustration,
and we will do so by creating the colored background.
Step 1
Position yourself on the bottom layer, and then create an 800 x 480 px rectangle, which we will
color using #F46742
and then center align to the underlying page using the Arrange panel’s Align Center and Align
Middle options.
Step 2
Lock the current layer using the little Lock / Unlock toggle, moving on to the next one once you’re done.
4. How to Create
the Moon
Assuming you’ve
positioned yourself on the next layer (that would be the second one), let’s
start working on the sky.
Step 1
Create the moon using a 160 x 160
px circle, which we will color using #FEF2D7
and then center align to the
page, positioning it 80
px from its top edge.
Step 2
Give the shape
that we’ve just created an outer glow, by clicking on Layer Effects (the little fx
button) and then checking the Outer Glow
checkbox and adjusting it as follows:
- Blend mode: Screen
-
Opacity:
74% - Radius: 8%
-
Intensity:
50% -
Color:
#FEF2D7
5. How to Create
the Clouds
Once we have the
moon in place, we can start adding the little clouds, which we will create
using a couple of ellipses, as you’ll see in the following steps.
Step 1
Create the main shape for the first cloud iteration using a 40 x 12 px ellipse, which we will color
using #FEF2D7
and then convert to curves using the context toolbar’s Convert to Curves operation in order to
be able to edit its outer nodes later on.
Step 2
Start adjusting the ellipse by selecting its
left and right nodes using the Node Tool
(A), and then pinching them using
the context toolbar’s Convert to Sharp
operation.
Step 3
Continue adjusting the shape by covering up its bottom
half using a rectangle (highlighted with green), and then cutting it in half by
removing the overlapped area using the Subtract
function.
Step 4
Create the next section of the cloud using a 40 x 40 px circle (#FEF2D7
), which we will adjust as we did with the
previous one by pinching its side nodes and then removing its bottom half,
positioning the resulting shape on the right side, so that the two overlap as
seen in the reference image.
Step 5
Add the third section using a smaller 24 x 24 px circle (#FEF2D7
), which we will adjust and then position on the right side of
the previous one, so that they overlap by 4 px.
Step 6
Finish off the cloud by adding a 48 x 8 px ellipse (#FEF2D7
), which we will adjust and then position on the right side, so
that it overlaps the previous shape by 8 px. Once you’re done, make sure you select and group all four
shapes together using the Control-G
keyboard shortcut.
Step 7
Take a couple of
moments and add the remaining clouds following the same process, making
sure to vary the width and height values of the shapes in order to produce a
more interesting result.
Once you’re done, quickly label each group by opening up the Layers panel and then simply clicking
on them, making sure to lock the current layer afterwards.
6. How to Create the Forest
Position yourself on the third layer, and let’s start working on the next
section of our composition. You’ll learn how we can turn a couple of simple
rectangles into a set of terrifying trees.
Step 1
Start by creating the main shape for the left
tree’s trunk using a 36 x 480 px rectangle,
which we will color using #537987
and then center align to the page’s left
edge. If you’re wondering why we went with a lighter color value, well, that’s
because the shape will act as the highlighted section, which we’re going to use
in order to mask the darker one later on.
Step 2
Convert the shape that we’ve just created to curves using the Convert to Curves operation. Then select its top-right node using the Node
Tool (A), and push it to the inside by 20 px using the directional arrow keys.
Quick tip: you can easily adjust the position of a
selected node using the Transform
panel’s X and Y coordinate input fields, which allow you to quickly add or
remove the desired distance using simple mathematical operations such as addition
or subtraction.
Step 3
Create a copy (Control-C >
Control-V) of the resulting shape, which we will then adjust by first
changing its color to #1F3744
, and then pushing it 8 px to the left. Once you have the
shape in place, select its bottom-right node using the Node Tool (A) and then push it 4 px to the right.
Step 4
Mask the darker section by opening up the Layers panel and dragging its shape onto the trunk’s lighter shape.
Step 5
Grab the Pen Tool (P) and
quickly draw the upper branch, making sure to color the resulting shape using #1F3744
.
As a general rule, make sure you draw rougher lines with hard angles in order
to give it a spookier appearance. Take your time, and once you’re done, move on
to the next step.
Step 6
Finish off the current tree by adjusting the transition between the
tree’s lighter and darker sections. You can do this by drawing a couple of smaller shapes using
#1F3744
as your Fill color. Take
your time, and once you’re done, select and group all of the resulting sections
together using the Control-G
keyboard shortcut, making sure to do the same for the entire tree afterwards.
Step 7
Create the main shape for the second tree’s trunk using a 24 x 480 px rectangle (#537987
), which
we will adjust by first converting it to curves, and then selecting and pushing
its top-right node to the left side by 12 px. Once you’re done, position the resulting shape as seen in
the reference image.
Step 8
Add the darker section using a copy (Control-C > Control-V) of the shape
that we’ve just created, which we will push 4 px to the left and then
adjust by selecting and pushing its bottom-right node to the inside by 4 px. Once you’re done,
make sure you mask the resulting shape by opening up the Layers panel and dragging it over
the trunk’s main body.
Step 9
Create the left branch using a 16
x 4 px rectangle (#1F3744
), which we will adjust by first converting it to
curves, and then selecting and pushing its top-right node to the outside by 12 px, and its
bottom-right one by a smaller value of 8
px. Take your time, and once you’re done, position the resulting shape as
seen in the reference image.
Step 10
Finish off the second tree by adjusting the transition between the
darker and lighter sections as we did with the first one, making sure to select
and group (Control-G) all of the
resulting shapes together, doing the same for all its composing shapes
afterwards.
Step 11
Add the remaining trees by following the same process, making sure
to use different width and height values
and directions for all the different shapes in order to get a nice variation.
As you go along, don’t forget to select and group each individual tree’s
composing shapes together using the Control-G
keyboard shortcut. Take your time, and once you’re done, move on to the next
step.
Step 12
Create the background trees using a couple of trunks and branches,
coloring all of them using #B73D29
, making sure to individually group each and
every one as you go along. Once you’re done, select all of the resulting shapes
and position them underneath the colored trees, by simply right clicking > Arrange > Move to Back.
Step 13
Next, we’re going
to add to the composition by creating two thicker branches extending from the
sides to the center of the illustration.
We’re going to start with the left one, which we will draw using the Pen Tool (P), making sure to color the
resulting shape using #537987
. When you go through your lines, make sure you
use rough angles as seen in the reference image in order to give it that
“creepy” feeling.
Step 14
Add the darker section using a copy (Control-C > Control-V) of the resulting shape, which we will
adjust by first changing its color to #1F3744
, and then pushing it to the
bottom by 4 px, making
sure to adjust the position of some of its top nodes in order to let more of
the lighter section go through. Once you’re done, mask the darker section by
opening up the Layers panel and dragging its shape on top of the lighter one.
Step 15
Further adjust the angles of the darker section by drawing a couple of
smaller segments, which we will color using the same #1F3744
value. Once you’re
done, don’t forget to select and group all of the branch’s composing shapes
using the Control-G keyboard
shortcut.
Step 16
Create the right branch following the same process, making sure to
select and group (Control-G) all of
its composing shapes once you’re done. Also, since we’re pretty much done
working on the forest, you can lock the current layer before moving on to the
next section of the illustration.
7. How to Create
the Hands
Assuming you’ve
already positioned yourself on the next layer (that would be the fourth one),
zoom in on the center of the page, and let’s start raising the dead.
Step 1
Since I’m not all
that good at drawing hands, and the style of the illustration allows it, I
ended up creating all three of them using basic rectangles, which I then took
the time to adjust until they felt “right”. While this approach might not
work all the time, it’s a good trick that might come in handy for future
projects.
That being said, let’s start working on the center hand’s forearm by
creating an 88 x 124 px rectangle,
which we will color using #1F3744
and then center align to the page’s bottom
edge.
Step 2
Adjust the shape
that we’ve just created by first converting it to curves, and then individually
selecting its nodes using the Node Tool (A), adjusting their position using
the Transform panel’s X and Y coordinates as follows:
-
top-left
node: X + 16 px - top-right node: X – 24 px / Y – 20 px
Step 3
Create the main shape for the palm using a 96 x 42 px rectangle (#1F3744
), which we will position on top of
the resulting shape’s top-right node as seen in the reference image.
Step 4
Adjust the shape
that we’ve just created by first turning it to curves and then adjusting the
position of the following nodes:
-
top-right
node: X – 4 px -
bottom-left node:
X + 48 px / Y + 20 px - top-left node: Y + 26 px
Quick tip: for the connecting nodes of two different
shapes, you can easily make them overlap by simply selecting them using the Node Tool (A) and then dragging them
into place.
Step 5
Add the main shape for the lower section of the thumb using a 60 x 42 px rectangle (#1F3744
), which
we will position onto the upper-right node of the shape that we’ve just
adjusted.
Step 6
Convert the shape
that we’ve just created to curves, and then quickly reposition its nodes using
the following values:
-
bottom-left
node: X + 4 px -
top-right node:
X – 20 px / Y – 12 px - bottom-right node: Y – 46 px
Step 7
Create the upper section of the thumb using a 20 x 60 px rectangle (#1F3744
), which
we will position onto the resulting shape’s right node as seen in the reference
image.
Step 8
Adjust the shape that we’ve just created by first converting it to curves,
and then individually selecting and repositioning its nodes as follows:
-
bottom-left
node: Y – 8 px - top-right node: X – 16 px / Y – 4 px
Step 9
Create the main shape for the lower section of the index finger using a 36 x 90 px rectangle (#1F3744
), which
we will position as seen in the reference image.
Step 10
Grab the Node Tool (A) and
quickly adjust the position of the shape’s
nodes as follows:
-
bottom-left
node: Y – 26 px - top-right node: X – 24 px / Y + 10 px
Step 11
Add the upper section of the finger using a 44 x 10 px rectangle (#1F3744
), which we will position as seen in
the reference image.
Step 12
Convert the shape
to curves, and then adjust it by individually selecting and pushing its nodes
using the following coordinates:
-
bottom-left
node: X + 12 px -
top-right node: Y
– 14 px - bottom-right node: X + 4 px / Y – 20 px
Step 13
Create the main shape for the lower section of the middle finger using a
40 x 80 px rectangle (#1F3744
),
which we will position as seen in the reference image.
Step 14
Quickly adjust the
shape that we’ve just created, by individually selecting the indicated nodes
using the Node Tool (A) and then repositioning them as follows:
-
bottom-left node: X
+ 12 px / Y + 4 px - top-right node: X – 28 px / Y + 12 px
Step 15
Add the upper section of the finger using a 48 x 12 px rectangle (#1F3744
), which we will position on top of
the previous shape as seen in the reference image.
Step 16
Adjust the shape
that we’ve just created, by taking a couple of moments and repositioning the
indicated nodes using the following coordinates:
-
bottom-left node: X
+ 12 px -
top-right node: Y
– 16 px - bottom-right node: X + 4 px / Y – 24 px
Step 17
Create the main shape for the lower section of the ring finger using a 52 x 80 px rectangle (#1F3744
), which
we will position as seen in the reference image.
Step 18
Adjust the shape
that we’ve just created by grabbing the Node
Tool (A) and then using it to adjust the indicated nodes as follows:
-
bottom-left node: X
+ 32 px / Y + 16 px - top-right node: X – 40 px / Y + 8 px
Step 19
Add the finger’s upper section using a 44 x 8 px rectangle (#1F3744
), which we will position on top of the
resulting shape’s top-left node.
Step 20
Adjust the shape
that we’ve just created by individually selecting the indicated nodes and then
adjusting their position as follows:
-
bottom-left node: X
+ 12 px -
top-right node: X
– 4 px / Y – 24 px - bottom-right node: Y – 28 px
Step 21
Start working on the last finger by creating the main shape for its
lower section using a 56 x 36 px rectangle
(#1F3744
), which we will position as seen in the reference image.
Step 22
Adjust the shape
that we’ve just created by first converting it to curves, and then individually
selecting and repositioning the indicated nodes using the following values:
-
bottom-left node: X
+ 48 px / Y + 32 px - top-right node: X – 40 px / Y + 4 px
Step 23
Add the finger’s upper section using a 38 x 4 px rectangle (#1F3744
), which we will position as seen in
the reference image.
Step 24
Convert the shape
that we’ve just created to curves, and then individually select and adjust the
position of the indicated nodes using the following values:
-
bottom-left node: X
+ 16 px -
top-right node: X
– 2 px / Y – 26 px -
bottom-left node: X
+ 48 px / Y + 32 px - bottom-right node: Y – 22 px
Step 25
Fill in the empty section of the palm using the Pen Tool (P), making sure to color the resulting shape using #1F3744
. Also make sure that its nodes overlap those of its neighbouring shapes.
Step 26
Select all of the hand’s composing shapes and then unite them into a
single larger one using the Add operation.
Step 27
Now that we’ve finished creating the hand, we can take a couple of
moments and give it some highlights using the Pen Tool (P), coloring the resulting shapes using #537987
. Once
you’re done, select and group all of them together using the Control-G keyboard shortcut, making
sure to mask them afterwards if they go outside the surface of the hand.
Step 28
Since zombies usually have ripped flesh wounds, take a couple of moments
and draw a few holes of your own using #F46742
as your Fill color. Give the resulting shapes some subtle highlights (#537987
),
making sure to individually group (Control-G)
each and every one of them, doing the same for the entire hand afterwards.
Step 29
Create the main shapes for the smaller hands using a copy (Control-C > Control-V) of the larger
one’s fill shape, which we will scale down and then adjust by repositioning
their fingers as seen in the reference image. Take your time, and once you’re
done, move on to the next step.
Step 30
As we did with the larger hand, give the smaller ones
some highlights and flesh wounds, making sure to group (Control-G) each detail and the hands together. Once you’re done, lock the current layer before moving on to
the next step.
8. How to Add the
Gradient Overlay
Now that we’re
pretty much done working on the composition, we can add some finishing touches
that will make it pop.
Step 1
Create a copy (Control-C) of
the background shape, and paste (Control-V)
it on the top layer (that would be the fifth one).
Step 2
Apply a linear vertical gradient onto the shape, with the help of the Fill Tool (G), using #F15A24
for the
top color and #1B1464
for the bottom one.
Step 3
Adjust the resulting gradient by opening up the Layers panel and setting its blend mode to Lighten.
Great Work!
As always, I hope you had fun working on the project, and now that we’ve
reached the end, I encourage you to make it your own by getting a little bit
creative and adding some subtle details as I did. Whether it’s a flying witch
or some spooky bats, insert a little bit of your own Halloween spirit, and make
sure you share the final result with the rest of us!
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