3d model red stools.
created Blender Version 2.79 (used shader Principled BSDF)
Blender scene – cycles render (render preview images). Unit presets – metric.
Geometry: Polygonal only Quads
subdivision level 0 – Vertices:7351, Polygons:7151
subdivision level 1 – Vertices:29005, Polygons:28604
Objects UV mapping
_ objects 3d scene _
1. name: (red stools)
Textures material PBR Metal Rough – map (4096×4096):
1_red stools_Material_BaseColor,
1_red stools_Material_Height,
1_red stools_Material_Metallic,
1_red stools_Material_Normal,
1_red stools_Material_Roughness.
Textures material Corona – map (4096×4096):
2_red stools_Material_Diffuse,
2_red stools_Material_Glossiness,
2_red stools_Material_Height,
2_red stools_Material_ior,
2_red stools_Material_Normal,
2_red stools_Material_Reflection.
_ All formats _
3ds MAX 2016 (corona render 1.3)
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.