3d model decorative branch with flowers of sakura.
created Blender Version 2.79 (used shader Principled BSDF)
Blender scene – cycles render (render preview images).
Unit presets – metric.
Geometry: Polygonal Quads/Tris
subdivision level – Vertices:285081, Polygons:198545
Objects UV mapping (branch, flower).
_ objects 3d scene _
1. name:(branch), number of seats:(1), material (1), map:(diffuse, bump, normal-map, specular)
2. name:(flowers), number of seats:(1), material (2), map:(diffuse, normal-map, bump)
3. name:(vase), number of seats:(1), material (1)
4. name:(water), number of seats:(1), material (1)
_ textures _
512×512 – number of seats:(1)
1024×1024 – number of seats:(2)
2048×2048 – number of seats:(3)
_ All formats _
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images.
Materials will need to be recreated and textures reapplied for exchange formats.
3ds MAX 2016 (corona render 1.3)
Unzip the file and textures into a shared folder.