Note: To toggle light ON/OFF in your render, follow these steps:
For 3Ds Max + Corona:
Select Corona Light named
‘SM_Table_Lamp_2_CoronaLight_1_XZModels’
Located in the group
‘SM_Table_Lamp_2_XZModels’
Go to Modify panel and in ‘Corona Light’,
increase/decrease intensity as you prefer to toggle ON/OFF.
For 3Ds Max + VRay:
Select VRay Light named
‘SM_Table_Lamp_2_VRayLight_1_XZModels’
Located in the group
‘SM_Table_Lamp_2_XZModels’
Go to Modify panel and in ‘General’, increase/decrease
Multiplier as you prefer to toggle ON/OFF.
Geometry:
– Mesh is completely sub-dividable.
– Maintained perfect edge loop through out 3D Model.
– Used only Quad geometry. Making it versatile in every aspect.
– No Triangles and N-Gons at all.
Materials:
– Providing perfectly organized folders for suitable renderer.
– Every Material is named uniquely. Editing materials were never been easier.
Textures:
– All Textures are in 4096px X4096px Resolution.
– Well organized PSD is included for your changes and preferences.
Organization of scene:
– Perfectly named Objects and Materials (Even Textures) for best editing experience.
– Relative paths for Texture to avoid missing errors.
– Long descriptive names to avoid conflicting names with your scene.
– Easy to read file structure.
– real world size (system units – mm)
– coordinates of location of the model in space (x0, y0, z0)
– does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
Native used Software:
Autodesk 3dsmax 2014 + VRay 3.30.05
&
Autodesk 3dsmax 2014 + Corona 1.6
Other Provided file formats:
Fbx, Obj and more...
PSD for editing Textures
All standard 4K Jpeg Textures
Renders:
– All previews are Rendered in 3dsmax 2014 and Corona 1.6.
– Model is hot and ready to drag it in your scene.
Press render to create wonder!
Thankyou – XZModels