Game-ready, PBR, UV-textured, Magnifying Glass 3D Model, with PBR materials and UV map (non-overlapping UV Layout map, so you can easily customize it with logos, etc.).
Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77).
Formats included: 3DS, FBX, OBJ; scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials); other: png with Alpha (non-overlapping UV layout map).
1 Object (mesh), 3 Materials (both in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); NO Textures.
PBR Materials provided in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main rendered made in Blender 3D + Cycles using these materials with a Material Node scheme provided in the blend scene.
UV Layout map resolution: 1024×1024.
Polygonal, 3041 vertices, 3034 faces (6070 triangles).
IMPORTANT – Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package!