Creating Hulk Using Maya and ZBrush: Part 7

Final product image
What You’ll Be Creating

1. Importing Meshes to Z Brush

Step 1

Open Z
Brush
. Click on the Import button inside the Tool panel as
shown in the following image.

Open Z Brush
Open Z Brush

Step 2

Import the Hulk01
.obj
file which was saved in the last part of the tutorial.

Import the Hulk01 obj file
Import the Hulk01 .obj file 

Step 3

Only the
body of the character gets imported. You need to import the rest parts one by
one following the same method. With any of the available primitives selected, click
on Import button.

Import button
Import button

Step 4

Following
the same procedure, import Pant01.obj mesh as shown in the following image. 

Import Pant01obj mesh
Import Pant01.obj mesh

Step 5

And in the same
way import Hair01.obj file also for the hair mesh.

Import Hair01obj file
Import Hair01.obj file

Step 6

In the Sub Tool panel, click on Append button to bring all parts
together. 

Sub Tool panel
Sub Tool panel

Step 7

In this way,
you get all parts of the model inside the Sub Tool objects list.

Sub Tool objects list
Sub Tool objects list

2. Subdividing Meshes

Step 1

Go to Sub
Tool
panel and hide all parts of the mesh except the main body. 

Sub Tool panel
Sub Tool panel

Step 2

With the
body mesh selected, go to Geometry panel
and click twice on Divide button. Alternatively you can press D
key on the keyboard. 

Geometry panel
Geometry panel

Step 3

Click on Del Lower button to delete the previous
divisions.

Del Lower button
Del Lower button

Step 4

After
deleting the lower divisions, you can now see the prominent body surface as
shown in the following image.

Deleting the lower divisions
Deleting the lower divisions

3. Unwrapping

Step 1

Unwrap the body mesh. It’s essential to unwrap the mesh first before
doing any sculpting and texturing. 

With the body mesh selected, click on Zplugin menu on main menu bar. You’ll
see the UV Master panel as shown in the following image.

UV Master panel
UV Master panel

Step 2

Inside
the UV Master panel, click on Work
on Clone
button to make a duplicate mesh.

Work on Clone button
Work on Clone button

Step 3

After creating
the cloned mesh, click on Enable Control Painting button as shown in the
following image.

Enable Control Painting
Enable Control Painting

Step 4

Next to create the seams. Instead of selecting the seams manually, you can define
areas of the mesh which you want to protect from seams. So, click on Protect button.

Protect button
Protect button

Step 5

Start
painting the indicated faces of the body to protect them from seams as shown in
the following image. It shows in red color.

Start painting
Start painting

Step 6

Click on Attract button and start painting on
the indicated back area where you want to have seams during unwrapping. It
shows in blue color.

Attract button
Attract button

Step 7

Now, click
on Unwrap button to unwrap the selected body mesh.

Unwrap button
Unwrap button

Step 8

After
clicking on unwrap button, you can see orange mark in attracted area as shown
in the following image. This shows the real seams.

The real seams
The real seams

Step 9

To see the
unwrapped UVs map, click on Flatten
button. 

Flatten button
Flatten button

Step 10

You can see
the result of unwrapped body mesh in the following image. Click on UnFlatten button to return back.

UnFlatten button
UnFlatten button 

Step 11

Following
the same way, unwrap the pant mesh also. After that, click on UnFlatten button.

UnFlatten button
UnFlatten button 

Step 12

In the same
way, unwrap the hair mesh also and don’t forget to click on the UnFlatten button after that.

UnFlatten button
UnFlatten button 

Step 13

The
unwrapping of all three meshes is done now. Turn on the visibility button in Sub Tool panel as shown in the
following image. 

Sub Tool
Sub Tool 

4. Applying Materials

Step 1

With the
Hulk body mesh selected, click on M
(Material) button. Select a base material shade as shown in the following image.

Material
Material

Step 2

Click on Color menu on the main menu bar. Click
on FillObject button to apply the selected
material on the body mesh.

Step 3

Following
the same process, apply material on the pant and hair meshes also.

Apply material
Apply material

5. Adding Details with Sculpting

Step 1

With the body
mesh selected, go to Geometry panel and click one time on Divide
button to subdivide the body mesh. Alternatively you can press D key on
the keyboard. 

Geometry panel
Geometry panel 

Step 2

You need to
isolate the part where you want to add details. With the Shift-Alt key
pressed, click and drag with the left mouse button to select the head part to
isolate it.

Isolate the part
Isolate the part

Step 3

Now you can
see the selected area remains in the viewport while the rest of the part gets
hidden.

Isolated head
Isolated head

Step 4

Select the Move
brush.

Move brush
Move brush

Step 5

With
the help of Move brush, sculpt the face expression according to the Hulk
image.

Move brush
Move brush

Step 6

Once the
face sculpting is done, do Shift-Ctrl-Drag out side of body mesh to unhide the rest of the body parts.

Shift - Ctrl - Drag
Shift – Ctrl – Drag

Step 7

Following
the same way and with the help of Move brush, sculpt details to the body
as shown in the following image.

Move brush
Move brush

Step 8

To add more
details, increase subdivisions by clicking once on Divide button in Geometry
panel.

Divide button in Geometry panel
Divide button in Geometry panel

Step 9

After sculpting
and adding more details with sufficient brush strokes, it looks like as shown
in the following image. 

After sculpting
After sculpting 

Step 10

Following
the same way, sculpt the leg also. 

Sculpt the leg
Sculpt the leg

Step 11

Sub-divide
the mesh topology twice for adding details in the sculpting of nails as shown
in the following image.

Sub-divide the mesh topology twice
Sub-divide the mesh topology twice 

Step 12

Following
the same way, add details to the sculpting of muscle cuts and various veins of
the body.

Muscle cuts and various veins
Muscle cuts and various veins

Step 13

Add more
details to the abdominal of the character. 

Add more details to the abdominal
Add more details to the abdominal

6. Coloring and Painting

Step 1

With the
body mesh selected, choose the Standered brush with Freehand Stroke
option. Select the light green color and turn on Rgb button.

Freehand Stroke
Freehand Stroke 

Step 2

Paint the
entire body with the green color as shown in the following image.

Green color
Green color

Step 3

Following
the same way, paint the inner palm of the character with a light shade of color
as shown in the following image. 

Inner palm
Inner palm

Step 4

In the same
way, colorize the nails also.

Colorize the nails
Colorize the nails

Step 5

Paint the
lips, eyebrows and hair also. 

Paint the lips eyebrows and hair
Paint the lips, eyebrows and hair 

Step 6

In this way,
the sculpting and texturing of the Hulk is done.

Final
Final

Conclusion

This tutorial is the concluding part of the Creating Hulk Using Maya and Z Brush series. 

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