Objective-C?: http://codecanyon.net/item/light-shooter/13253012
How to play?:
Simple!!! Tap and shooter.
You have to eliminate all the enemies before they reach your lifeline.
Features
- Devices: iPhone and iPad
- iOS: 9.0
- Developed on Xcode 7
- Language: Swift
- Game Framework: SpriteKit
- Ads: iAd, adMob, Chartboost
- Game Center
- in-App Purchases
Easy Configurations
If you wish to modify some aspects of the game, you can change the variables and constants in Configurations.swift
//Game Configurations
let scrollingSpeed:CGFloat = 10
let increaseScrollSpeed:CGFloat = 0.1
let maxScrollSpeed:CGFloat = 40
let scaleGraphics:CGFloat = (UIScreen.mainScreen().bounds.size.width/3)/130 //Cannon-Bullet-Enemy-Ammo
let buttonsMenuPosition_bottom:Bool = true
let configSound:Bool = true
//Font
let fontName:String = "DIN Alternate"
let fontColor:UIColor = UIColor.whiteColor()
- scrollingSpeed: speed of enemies.
- increaseScrollSpeed: increase speed per point
- maxScrollSpeed: max. speed
- scaleGraphics: same scale for Cannon-Bullet-Enemy-Ammo(principal graphics).
- buttonsMenuPosition_bottom: where position the menu buttons(true = bootom, false = top).
- configSound: to use button of sound.
Change Sounds: If you sounds have others names change it here
//Sounds
let soundShoot = "LaserShoot.mp3"
let soundGameOverExplosion = "GameOver.wav"
let soundBounce = "Bounce.wav"
let soundEnemyExplosion = "EnemyExplosion.wav"
let soundClick = "tap.mp3"
Configure if you want use banner ads -> iAd / adMob and the position Top or Bottom. If you want use “Chartboost” and when show on screen game over.
//Ads
// - Banners
let useBannerAds:Bool = true
let use_iAds:Bool = true
let use_adMob:Bool = true
let bannerPosition_bottom:Bool = false
let adMobID:String = "ca-app-pub-5463627996411476/4634092947"
let showBanner_Pause:Bool = true
// - Chartboost
let showChartboost_GameOver:Int = 2//if 0 no show chartboost ads
let showChartboost_Pause:Int = 3//if 0 no show chartboost ads
let chartboostID:String = "5617f10c04b0163e64b7315e"
let chartboostSignature:String = "2ac49d0ebd5f5bcc7d7c572779f58ee4a1f32784"
For use in-app Purchases -> usePurchaseNoAds=true and change you productID
//In-App Purchase
let usePurchaseNoAds:Bool = true
let purchaseID:String = "com.pixelbulls.lightshooter.inapp.noads"
For use GameCenter -> useGameCenter=true and change ID of your leaderboard
//GameCenter
let useGameCenter:Bool = true
let leaderboardID:String = "com.pixelbulls.lightshooter.score"
For use Rate -> useRateApp=true and change the number of you Apple ID
//Rate App
let useRateApp:Bool = true
let appleID:String = "1048048099"
Custom Sprites
You can replace existing images by drag and dropping your new sprite onto the ‘Set Viewer’ in Assets.xcassets. Make sure to provide all versions of your sprite.
It is also a good idea to keep the size of your new sprites the same size as the old, original sprites.