A wooden door, made in Blender 3D, rendered in Cycles, then exported to other formats; useful as game asset (pivot point placed in the hinge) or archviz rendering element.
Easily customizable: you can create a texture using the non overlapping uv layout map provided in the package (see preview images).
Pivot point placed in the hinge, so you can easily rotate / animate it (see preview images).
Formats included: 3ds, fbx, obj; scenes: blend (original), 3D Studio MAX; other: png with alpha, jpg.
1 object, 2 Blender Cycles submaterials (wood, brass), non overlapping unwrapped uv layout map, 2 image textures included (see preview images).
Polygonal mesh, 14384 verts, 14990 faces (28612 tris).
Promo image made using an HDR Environment texture NOT provided in the package.