I’ve mentioned a number of animation libraries, most recently FastAnimationWithPOP which provides a simple syntax for animations.
Here’s a new animation library from Intuit called the Intuit animation library designed to make the creation of custom interactive animations easier called INTUAnimationEngine. The library features many interpolation functions for any value, and you can get a callback from any frame of an animation if desired. A nice example is included.
As the readme states:
INTUAnimationEngine makes it easy to build advanced custom animations on iOS.
INTUAnimationEngine provides a friendly interface to drive custom animations using a CADisplayLink, inspired by the UIView block-based animation API. It enables interactive animations (normally driven by user input, such as a pan or pinch gesture) to run automatically over a given duration. It can also be used to get a callback every frame of an animation.
INTUAnimationEngine includes an extensive library of easing functions that can be used to customize animation timing. A complete library of interpolation functions is also included to animate any type of value or property, including those that are not animatable by Core Animation.
You can find the Animation Engine on Github here.
A nice library when you need more control over your animations.
Thanks to Tyler Fox for the submission.
- Open Source Animation Library For Interactive Animations, Carousels, Animated Gifs
- Extensive UIKit Animation Library Allowing Block Based Animations, Spring Animations And More
- Open Source Library Allowing You To Easily Implement UIView Animations That Run Serially
- Open Source Animation Library Based On Pop Featuring Animation Creation In Storyboards
- An Open Source Library Providing Many Pre-Built Animations For User Interfaces Built On Pop
Original article: Open Source iOS Animation Library For Creating Advanced Interactive Animations
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