RAZ was made with generic enemy or npc in mind. A quick model that can fill a spot. The polycount is kept low 2364 tris.
The animations and rig are basic.
The main file includes:
Textures (TGA):
diffuse, diffuse with specular for Unity, normals, specular, emit (2048×2048)
Model:
FBX
OBJ
Blend (textures unpacked, includes animations)
Anim folder includes:
7 animations in FBX format for “Unity legacy”
attack 1
idle
interface
run
turnleft
turn right
walk
Model is in tris.