Nuke in Production Series – Channels & CG Multi-Pass Rendering

This entry is part 2 of 2 in the series Nuke in Production

In this section, we’ll explore the way channels work in Nuke and how important they are to the compositing workflow. We’ll take a look at how to extract or shuffle various channel information from one asset to another. And finally, we’ll step through the important skill of how to composite a multi-pass render from a 3D package.


Tutorial

Download Tutorial .mp4

File size: 424.2 MB

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