I’ve mentioned a number of tutorials on how to use game engines to develop games such as Cocos2D, but none without using a game engine other than a mention of the GeekGameBoard board game source examples.
Here’s something different – a tutorial from Kryzystof Zablocki explaining how one can create a simple ball rolling through a labyrinth style game using the Xcode Storyboard tool/Interface Builder as the level builder, UIKIt for the graphics, and you’ll use Chipmunk for the physics.
Here’s an image from the tutorial showing the game that you’ll build:
You can find the tutorial over on the Merowing site here.
An interesting game development tutorial.
- Tutorial: How To Quickly Create A Game Using The CocosBuilder Cocos2D Editing Tool
- Tool: SVG Level Builder For Corona With Full Physics Support
- Premium iOS Cocos2D Game Example And Level Editor Open Sourced
- Best Resources In iOS Development – March 19th, 2012
- Tutorial: Making Transitions That Work As Xcode Storyboard Segues (UIStoryboardSegue)
Original article: Tutorial: Create An iOS Labyrinth Game W/UIKit Graphics And The Storyboard Tool For Level Editing
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