3D Building Fragmentation and Compositing – Part 2

As a continuation of yesterday’s tutorial, in this part we’ll cover some integration techniques. We will start with the creation of the 3d tracked environment with The Foundry’s Camera Tracker, adjust & correct the imported footage from 3DS Max, add some light/flares and wrap up with final touches.


Tutorial

Download Tutorial .mp4

File size: 555.8 MB

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