Working with OpenGL ES can be difficult, and there are a number of libraries and frameworks to make working with OpenGL ES easier, including Apple’s own GLKit.
Anton Holmquist has released a new lightweight OpenGL ES Objective-C library designed to work within UIKit. The library uses the Math functions from Cocos2D, but is designed purely for rendering, and to be extended.
Anton states:
The framework contains some classes for doing basic stuff like sprite batching and Wavefront OBJ loading, but I believe the real power lies in the ability to extend it to whatever you need.
You can find further information and download the library on Anton’s site here.
Looks like a great start, can’t wait for the tutorials to come.






