To make a polytrans 3D mesh Navigable…. Methodology by limmil

To develop a typical code / methodology to compile an EXE as follows (Using directX / openGL and C++) 1. Use a ready Sample.x file (Direct3D format from polytrans) containing about 0.3 million faces and optimised texture maps 2… (Budget: ?12500-?37500 INR, Jobs: C++ Programming, Game Design)


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