In Day 5 of this tutorial we’ll be finishing up the UV maps for the remaining sections of the model, and then start discussing how to apply graphics/decals during the texturing and render stages. Along the way we’ll be covering a few new UV techniques whilst exploring Modo’s much-talked-about UV toolset.
This tutorial is Day 4 in a series – Go to Day 1, Day 2, Day 3, or Day 4.
Video 1
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Video 2
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
Video 3
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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.
This tutorial is Day 4 in a series – Go to Day 1, Day 2, Day 3, or Day 4.
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