Creating a Next-Gen Video Game Hot Rod: the Complete Workflow – Day 7

Now that we’ve wrapped up the UV’s in the previous part, it’s time to get to business with some serious normal map baking. You’ll be taken from a simple bake that shows an almost ideal baking scenario, to some very difficult examples such as the drivetrain and engine. Smoothing groups, UV splits/seams, cage setup and tweaking, and filtering settings, etc.. are all covered in detail. A few exceptionally difficult normal map problems, as well as their respective solutions, are also shown in this video.

This tutorial is Day 7 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, or Day 6.

Video 1

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 2

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 3

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 4

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

Video 5

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Note: click the ‘Monitor’ icon to view tutorial in full-screen HD.

This tutorial is Day 7 in a series – Go to Day 1, Day 2, Day 3, Day 4, Day 5, or Day 6.

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