This is a detailed Olive tree, with large size baked normals and color maps. Leaves are not only UV mapped, but also field with multi Channeled vertex colors, in order to provide non unformed colors.
Leaves separated in 3 sub object channels, could also take advantage of some provided alpha masks. So 3 clipping masks are provided that, and using them could bring size variations to the leaves.
Proxy elements, as a rock and a grass field of my own creations, with also a piece of terrain, specially designed to receive the Olive tree, are also provided in a rendering scene.
What it’s provided, is a scene with the Olive tree, as single object, with a multi sub object material assigned to, and a second scene for rendering, including the Olive tree as an XRef object, and the rest of the objects.
The Olive tree has 884209 vertices and 780650 faces.
Scenes are created with 3ds max 2009 and Vray 150 Sp6.