Tutorial: Build A Multiplayer Cocos2D Game That Runs On Your Own Server

Previously I mentioned a tutorial on creating a multiplayer Cocos2D game with GameKit, and a tutorial demonstrating how to create a multiplayer game using Game Center as the lobby.

I’ve come across an extensive  multiplayer game tutorial that demonstrates how to create a multiplayer game using Cocos2D that runs on a server created by you.  This is a pretty daunting topic, and what I really like is that every little detail is covered even how to code the server that will host the games.

The tutorial is from Ray Wenderlich, the creator of the Space Game Starter Kit and co-author of the Learning Cocos2D book and can be found in these 2 parts here:
Create An iOS Game Hosted On Your Own Server 1/2
Create An iOS Game Hosted On Your Own Server 2/2

In addition to Cocos2D and the iOS SDK the tutorial utilizes Python and the Twisted networking engine.

Fair warning this tutorial will take quite a long time to go through – but you will definitely be ready to start tackling this complicated topic.

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