Next-Gen Armored Car: Part 7 Lighting & Rendering (Autodesk Maya)

Over the course of this 7 day series. Artist Shray Khanna will guide you through the entire process of creating a next-gen, low poly vehicle using Maya and Photoshop.

Throughout the series, Shray covers the complete next-gen pipeline in detail. Starting off with low poly modeling in parts 1 & 2, and then moving onto uv mapping, high poly modeling, baking, texture creation and finally lighting and rendering. This series is a must read for any artist interested in video game development and asset creation.

Tutorial Series Details

  • Author: Shray Khanna
  • Software: Autodesk Maya
  • Software: Adobe Photoshop
  • Difficulty: Intermediate

Other Parts In This Series

Download Next-Gen Armored Car: Part 7 Lighting & Rendering (Autodesk Maya)

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