Several times in the past i have mentioned the excellent, open source, tiled map editor. The tiled map editor utilizes the .TMX format which is supported directly by the Cocos2D game engine, and in the Corona SDK using the Lime add-on. It’s also mentioned in the Learn iOS Game Programming book which shows you how to use Tiled Maps within your own game engine.
Recently an iPad app has been released known as iTileMaps which supports saving to the .TMX format. The app is not free ($9.99), but editing maps on your iPad is just plain cool.
You can check out the iTilemaps homepage here.
[via Learn Cocos2D]
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