An excellent tutorial has been created demonstrating how to create an Angry Birds type game utilizing Cocos2D and the Chipmunk physics engine (with the SpaceManager Objective-C Chipmunk wrapper).
The tutorial demonstrates how to create a grenade shooting game with extremely accurate physics, and could definitely give you a nice head start on creating your own game with physics. This is a suprisingly in depth tutorial covering not only the game play, but how to save and load the entire game state, perform explosions with the Chipmunk physics engine, and how to support the retina display.
Here’s a video of the tutorial in action:
The tutorial along with the source code can be found here:
SpaceManager Game Example
The actual source code has a lot more added to it than the tutorial and is definitely worth the download.
Read More: Cocos2d Examples And Tutorials
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