Firemint and Infinite Interactive surprised us all the other day with the news that the one company was buying the other, but Firemint’s Rob Murray and Infinite’s Steve Fawkner weren’t surprised themselves. “We’ve actually been talking about this for years, going back to 2006,” Murray told TUAW today.
Fawkner actually showed Murray a prototype of his company’s Puzzle Quest game back in the day, and that reportedly encouraged Murray to start a game of his own that eventually became Flight Control, which itself spawned the Firemint company. “It’s always been in the back of our minds, sometimes we’ve talked about it. It’s only now that we’ve been able to make it possible.”
So the first question is: why now? It turns out that the two companies may have more in common than we think. “The studios have evolved with similar kinds of ideas and similar kinds of things,” says Fawkner. “We’ve wanted to get into digital distribution for a long time, and Rob’s already headed down that path, so it really made sense to go ahead and bring the studios together and go along that path together.”
Continue reading Interview: Firemint’s Rob Murry and Steve Faulkner of Infinite Interactive
Interview: Firemint’s Rob Murry and Steve Faulkner of Infinite Interactive originally appeared on TUAW on Thu, 06 Jan 2011 06:00:00 EST. Please see our terms for use of feeds.
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