This is a bridge creation game. A monster car is running on top of walls. Game play is to joint the walls with bridge and save the car by falling down.
This is a High distance game, so cover high distance as much as you can.
In this game Shared Object is used to hold the player previous best covered distance.
In help doc game architecture is defined.
All codes are well commented, so it can easily be customized.
This game is made with the help of Box2DFlash physics engine.